Zombicide: Box of Zombies – Set #7: Lost Zombivors
BGG rating
7.2

Expansion for Zombicide

Zombicide: Box of Zombies – Set #7: Lost Zombivors

2015

Rules assistance for Zombicide: Box of Zombies – Set #7: Lost Zombivors

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 1–12 players
  • 60 min
  • 13+
  • Complexity 2.3/5

Rules assistant for Zombicide: Box of Zombies – Set #7: Lost Zombivors

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Answers come from the official rulebook, with the page to check.

Zombicide: Box of Zombies – Set #7: Lost Zombivors is an expansion for Zombicide released in 2015 for 1–12 players, 60 minutes per game, and ages 13 and up. Its main mechanics are Variable Player Powers, Hand Management, and Dice Rolling.

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About the game

This box contains 12 Zombivor versions of the 12 survivors included in the Zombicide Season 3: Rue Morgue base set. It also includes 6 spawn cards and the rules to spawn zombivors on the board as The Lost. The Lost Any Zombivor figure that is out of play can be used to represent a Lost. In that role they are considered Zombies for all game purposes. They have a single action per activation and share the same place in the targeting priority list as Survivors (choose your targets among them). When a "Lost" spawn card is drawn, choose any Zombivor figure to spawn, they all behave the same way. All the standard spawning mechanics are used, except that a drawn "Lost" card is not placed in the discard pile, but removed from the game. A Lost suffers damage a little differently from normal Zombies. It requires 5 Wounds to be eliminated, suffering 1 Wound per Damage inflicted. So a Damage 2 weapon inflicts 2 Wounds, and so on. These Wounds accumulate until the Lost is eliminated. Killing a Lost not only grants you 1 Experience Point, but you also get to loot his corpse and take any weapon you'd like from the Equipment deck!

Questions and answers

Zombicide: Box of Zombies – Set #7: Lost Zombivors supports 1–12 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.