
- BGG rank
- BGG #1,404
- BGG rating
- 7.5
Zombicide Season 3: Rue Morgue
- 1–12 players
- 60 min
- Complexity 2.5/5
- 2015

Rules assistance for Zombicide: Box of Zombies – Set #7: Lost Zombivors
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

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Answers come from the official rulebook, with the page to check.
Zombicide: Box of Zombies – Set #7: Lost Zombivors is an expansion for Zombicide released in 2015 for 1–12 players, 60 minutes per game, and ages 13 and up. Its main mechanics are Variable Player Powers, Hand Management, and Dice Rolling.
This box contains 12 Zombivor versions of the 12 survivors included in the Zombicide Season 3: Rue Morgue base set. It also includes 6 spawn cards and the rules to spawn zombivors on the board as The Lost. The Lost Any Zombivor figure that is out of play can be used to represent a Lost. In that role they are considered Zombies for all game purposes. They have a single action per activation and share the same place in the targeting priority list as Survivors (choose your targets among them). When a "Lost" spawn card is drawn, choose any Zombivor figure to spawn, they all behave the same way. All the standard spawning mechanics are used, except that a drawn "Lost" card is not placed in the discard pile, but removed from the game. A Lost suffers damage a little differently from normal Zombies. It requires 5 Wounds to be eliminated, suffering 1 Wound per Damage inflicted. So a Damage 2 weapon inflicts 2 Wounds, and so on. These Wounds accumulate until the Lost is eliminated. Killing a Lost not only grants you 1 Experience Point, but you also get to loot his corpse and take any weapon you'd like from the Equipment deck!
Zombicide: Box of Zombies – Set #7: Lost Zombivors supports 1–12 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Zombicide: Box of Zombies – Set #7: Lost Zombivors is 60 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Zombicide: Box of Zombies – Set #7: Lost Zombivors for ages 13 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Zombicide: Box of Zombies – Set #7: Lost Zombivors has a complexity rating of 2.3 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Zombicide: Box of Zombies – Set #7: Lost Zombivors belongs to these categories: Zombies, Miniatures, and Expansion for Base-game. Its main mechanics are Variable Player Powers, Hand Management, and Dice Rolling. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The catalogue lists Zombicide: Box of Zombies – Set #7: Lost Zombivors as an expansion for Zombicide. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Zombicide to use it. Check that your edition of Zombicide is compatible, as some expansions were revised between editions.