
- BGG rank
- BGG #716
- BGG rating
- 7.9
Blood Bowl: Living Rulebook
- 2 players
- 120 min
- Complexity 3.2/5
- 2004

Rules assistance for Zombicide: Experience Deck
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

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Answers come from the official rulebook, with the page to check.
Zombicide: Experience Deck is an expansion for Zombicide released in 2015 for 1–6 players, 60 minutes per game, and ages 13 and up. Its main mechanics are Variable Player Powers.
The Experience Deck includes 110 cards and introduces the brand new Experience Mode into the game! In this mode, Survivors are able to gain extra Skills as they progress through the game, and when you play a subsequent mission with that same Survivor, he gets to start with the special skills he acquired previously! When playing in Experience Mode, the first time your Survivor reaches a new Danger Level, he not only gains his normal Skill, but he also gets to choose any Experience Card and place it next to his dashboard. Each card grants the Survivor a particular Skill, usually associated with a specific weapon. When the Survivor reaches the next Danger Level, he gets to choose one of his normal Skills, and also one more Experience Card. When you start a new Mission with that same Survivor, your Equipment and Experience reset normally, but Experience Cards are only discarded if the Survivor is eliminated for good. The Survivor begins the mission with his Blue Level Skill, as well as all Skills granted by the Experience Cards he gained so far. As he gains experience again, he will not get more Experience Cards for reaching a Danger Level he's already reached before. However, if he reaches a level he had not reached in a previous mission, he again chooses a new Experience Card. This means that, in a normal game, a Survivor can only accumulate a maximum of 3 Experience Cards (one for the first time he reaches Yellow, one for the first time he reaches Orange, and one for the first time he reaches Red). However, if you play in Ultrared Mode, you might be able to gain even more Experience Cards as you reach levels beyond Red! If you play with Resurrection Mode, the Zombivor version retains all Experience Cards as long as you're not eliminated. However, in subsequent mission you'll have to start as a Zombivor to keep the Experience Cards. (While this deck was available separately it was also part of the Ultimate Survivors #1 box)
Zombicide: Experience Deck supports 1–6 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Zombicide: Experience Deck is 60 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Zombicide: Experience Deck for ages 13 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Zombicide: Experience Deck has a complexity rating of 2.3 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Zombicide: Experience Deck belongs to these categories: Expansion for Base-game. Its main mechanics are Variable Player Powers. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The catalogue lists Zombicide: Experience Deck as an expansion for Zombicide. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Zombicide to use it. Check that your edition of Zombicide is compatible, as some expansions were revised between editions.