
- BGG rank
- BGG #3,711
- BGG rating
- 7.5
Valor & Villainy: Minions of Mordak
- 2–6 players
- 90–150 min
- Complexity 2.3/5
- 2020

2017
Rules assistance for Zombie Dawn
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 1 player

What would you like to know?
Answers come from the official rulebook, with the page to check.
Zombie Dawn is a board game released in 2017 for 1–4 players, 20–120 minutes per game, and ages 12 and up. It was designed by Pere Valero and Ramón Vargas and its main mechanics are Variable Player Powers, Hand Management, and Area Movement.
There are times when surviving depends on a choice: fight or run... It's been three days since your brother went to the village for provisions and has not returned yet. A ranger warns you of a strange outbreak, but you don't believe him until a mad hiker attacks him without you being able to do anything. Other people like her appear among the trees pouncing on you. You run away leaving the ranger to his fate... What promised to be a quiet camping weekend has turned into a nightmare. Zombie Dawn is a survival game for 1 to 4 players in which you play as a group of survivors and as adversities and zombies that lurk to your opponents. Play at any time, on your turn and on your opponents' turn. Get your group of characters to survive in a zombie world. Search in different locations on multiple maps. Get weapons, medicines, food to get stronger than your opponents and facing all the dangers appearing in your way. During the game you must manage the cards in your hand, explore new maps, find objects, add new survivors, heal your wounds, improve your characters' abilities, accomplish missions and the most important thing... harm your opponents. Get as many victory points as you can by exploring maps, accomplishing missions, acquiring skills and keeping your characters alive. The player with the most victory points at the end of the game wins.
Zombie Dawn supports 1–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Zombie Dawn is 20–120 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Zombie Dawn for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Zombie Dawn has a complexity rating of 2.8 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Zombie Dawn belongs to these categories: Card Game, Territory Building, and Dice. Its main mechanics are Variable Player Powers, Hand Management, and Area Movement. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Zombie Dawn are: Pere Valero and Ramón Vargas. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Zombie Dawn as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.