ZombieTown 2: Road Rage
BGG rating
5.9

Expansion for ZombieTown

ZombieTown 2: Road Rage

2007

Rules assistance for ZombieTown 2: Road Rage

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 3–6 players
  • Complexity 2.0/5

Rules assistant for ZombieTown 2: Road Rage

What would you like to know?

Answers come from the official rulebook, with the page to check.

ZombieTown 2: Road Rage is an expansion for ZombieTown released in 2007 for 3–6 players. It was designed by Todd Breitenstein and Kerry Breitenstein and its main mechanics are Variable Player Powers and Hand Management.

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About the game

Zombietown 2 adds cars and hidden agendas to the mix of the ZombieTown universe. Cars and keys are distributed one per household at random. Players must find a matching key to use the car. Once the cars are in play they can be used to move quicker, run down zombies, or serve as makeshift barricades. Hidden agendas are cards similar in size to the existing cards for the game. Each agenda has two possible conditions worth additional victory points. Players must choose one of them and reveal it when the conditions are met. If the conditions are later lost, the player retains his VP. The agendas on a card are related, so one might offer 5 points for having homes on two sides of the board and 10 for having homes on three sides. Publisher's Page: http://www.twilightcreationsinc.com/zombietown/zombietown2.php Expands ZombieTown

Questions and answers

ZombieTown 2: Road Rage supports 3–6 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.