Aachen: First to Fall
Puesto en BGG
BGG #21.294
Puntuación BGG
6,1

Aachen: First to Fall

2010

Ayuda con las reglas de Aachen: First to Fall

Explicaciones claras de turnos, efectos de cartas y situaciones dudosas, con referencias a fuentes oficiales e historial de preguntas guardado.

  • 1–2 jugadores
  • 60–120 min
  • 12+
  • Complejidad 2,2/5

Para 1 jugador

Asistente de reglas de Aachen: First to Fall

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Las respuestas salen del reglamento oficial, con la página para comprobarlo.

Aachen: First to Fall es un juego de mesa publicado en 2010 para 1–2 jugadores, con partidas de 60 a 120 minutos y a partir de 12 años. Fue diseñado por David James Ritchie y Eric R. Harvey y sus mecánicas principales son Dice Rolling, Grid Movement y Hexagon Grid.

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Sobre el juego

En inglés

From the Decision Games' website: Before October 1944, no large German city had been directly assaulted by any Allied army. German soldiers were continuing to fight stubbornly throughout Europe, even after Germany's defeat became a certainty; so US commanders had every reason to worry resistance on German soil would be tenacious. In the city of Aachen itself, the street fighting was expected to be severe, just as it had been in other hard-fought cities. The situation along the border itself was even worse; the infamous West Wall loomed in front of Aachen, enclosing the city with miles of concrete bunkers, casemates and "dragon's teeth." The sense of foreboding among the GIs assigned to the attack, as well as their commanding generals, was evident and warranted. Aachen utilizes the new Fire & Movement combat system that's designed so players can augment their units with "support fire" during the course of the turns. From mortars to fighter-bombers, units can receive support assets to engage enemy positions and formations, allowing combat to develop at all levels. A single recon battalion, for example — perhaps supported by anti-tank guns — could be tasked to assault a lone enemy regiment of engineers defending a road junction. As that attack gets underway, however, the recon battalion may find itself strafed by enemy fighter-bombers. More support will be necessary to take the road junction, but assets are limited. In Aachen, the attritional design of the new Combat Results Table simulates the true nature of battles in Europe. Units are typically two-sided formations that can incur casualties, accurately replicating the realities of combat and the high losses sustained by both sides during the actual fighting in Aachen. Winning the battle is thus a matter of maneuver, firepower and asset management.

Preguntas y respuestas

Según el catálogo, Aachen: First to Fall admite de 1 a 2 jugadores. Este intervalo corresponde al número de jugadores indicado por la editorial, así que el juego puede prepararse para cualquier grupo dentro de ese margen. La preparación, algunas reglas y la puntuación pueden variar según el número de jugadores; consulta la configuración exacta en el reglamento de tu edición.