Chamelequin
Puesto en BGG
BGG #24.951
Puntuación BGG
6,0

Chamelequin

1989

Ayuda con las reglas de Chamelequin

Explicaciones claras de turnos, efectos de cartas y situaciones dudosas, con referencias a fuentes oficiales e historial de preguntas guardado.

  • 2–4 jugadores
  • 60 min
  • 8+
  • Complejidad 1,0/5

Para 2 jugadores

Asistente de reglas de Chamelequin

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Las respuestas salen del reglamento oficial, con la página para comprobarlo.

Chamelequin es un juego de mesa publicado en 1989 para 2–4 jugadores, con partidas de 60 minutos y a partir de 8 años. Fue diseñado por Richard Breese y sus mecánicas principales son Pattern Building.

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Sobre el juego

En inglés

From Dave Farquhar's Review: Chamelequin is described on the box as 'a game of skill and ever changing colours'; a reasonably accurate summary. The board is a striking 8x8 grid of large coloured squares. These alternate, with one row being green and yellow, the next red and blue. The effect of this was illustrated by Alastair (age 1) sobbing his heart out when I wouldn't let him play on it. The plastic pieces comprise circular bases, from which a stem protrudes, and large numbers of coloured 'polo shaped' rings. The object of the game is to be the survivor. The initial set up is achieved by the players alternately placing one of their pieces on the board, at the same time dropping a coloured ring onto the stem. The basic principle is that the uppermost ring will always be the same colour as the square the piece occupies. This continues until all have been placed; ten each if two player, otherwise eight. Player turns then continue, with one piece being moved each turn. This may be done in one of two ways: by moving one square and adding a ring or by removing rings and moving up to three squares. The former option is the standard move, and in this way stacks of up to four rings may be built up. Each time the colour ring selected matches the square moved to. The latter option is generally an attacking move. The top ring is removed, and the ring thus revealed shows the colour square which is then moved to. This process may be continued, until only one is left, at which point the move must stop as the last ring may never be removed. Any enemy pieces encountered during this move are eliminated from play. It is theoretically possible to capture three enemy pieces in one turn.

Diseñadores

Editoriales

  • R&D Games

Preguntas y respuestas

Según el catálogo, Chamelequin admite de 2 a 4 jugadores. Este intervalo corresponde al número de jugadores indicado por la editorial, así que el juego puede prepararse para cualquier grupo dentro de ese margen. La preparación, algunas reglas y la puntuación pueden variar según el número de jugadores; consulta la configuración exacta en el reglamento de tu edición.