Commands & Colors: Medieval – Expansion #1 Crusades Mid-Eastern Battles I
Puntuación BGG
8,1

Expansión de Commands & Colors: Medieval

Commands & Colors: Medieval – Expansion #1 Crusades Mid-Eastern Battles I

2024

Ayuda con las reglas de Commands & Colors: Medieval – Expansion #1 Crusades Mid-Eastern Battles I

Explicaciones claras de turnos, efectos de cartas y situaciones dudosas, con referencias a fuentes oficiales e historial de preguntas guardado.

  • 2 jugadores
  • 60–120 min
  • 12+
  • Complejidad 2,0/5

Asistente de reglas de Commands & Colors: Medieval – Expansion #1 Crusades Mid-Eastern Battles I

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Commands & Colors: Medieval – Expansion #1 Crusades Mid-Eastern Battles I es una expansión de Commands & Colors: Medieval publicada en 2024 para 2 jugadores, con partidas de 60 a 120 minutos y a partir de 12 años. Fue diseñado por Richard Borg y sus mecánicas principales son Dice Rolling, Hexagon Grid y Line of Sight.

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Sobre el juego

En inglés

The first expansion for Commands & Colors: Medieval. The original plan was to have the Medieval expansions follow a somewhat historical timeline, but to keep in tune with player requests and feedback, GMT chose to jump ahead in time some 500 plus years to the Crusades. Actually reflecting on the decision, this jump makes a lot of sense, since there are marked similarities with many Byzantine battles as featured in the Medieval game and the battles fought during the Crusades gameplay wise, rule wise and transitional-thinking wise. Yes, there are plenty of knights in shining armor in this expansion, but there are no damsels in distress or dragons to be slain. The Crusade Mid-Eastern Battles I expansion will instead focus on some of the major engagements of earlier Crusader history. In this first Crusade expansion, we showcase at least 16 Crusader scenarios and all the additional unit blocks you need to fight out these battles. New units include: Crossbow Infantry, Foot Knight Infantry, Turcopole Light Bow Cavalry, Heavy Knight Cavalry, and Heavy Military Order Knight Cavalry. The Crusade expansion introduces many new game concepts as well: Impetuous Pursuit, Feigned Flight, Shower Shooting, and Charging Cavalry ability to pass through friendly stationary infantry units, all of which add historical depth and flavor. Still many game mechanics remain constant, like the deck of Medieval Command cards that drive movement while creating a “fog of war” and the battle dice that will resolve combat quickly and efficiently. There are also new and updated Inspired Actions for both the Crusader and Mid-Eastern armies. The stylized battlefield scenario maps still emphasize the important terrain features and highlight the historical deployment of forces in scale with the game system. Like your Medieval core game, the scale of the Crusade expansion is flexible and can vary from battle to battle. Yet to gain victory (and I have stated this many times before), the tactics you need to execute conform remarkably well to the advantages and limitations inherent to the various Crusader and Mid-Eastern army units, their weapons, terrain, and the history.

Preguntas y respuestas

Según el catálogo, Commands & Colors: Medieval – Expansion #1 Crusades Mid-Eastern Battles I admite 2 jugadores. Es el número de jugadores indicado por la editorial, así que el juego está diseñado exactamente para esa cantidad de participantes. Las variantes para otros tamaños de grupo, si existen, se describen en el reglamento de tu edición; consúltalo antes de preparar otra configuración.