Marengo: Morning Defeat, Afternoon Victory
Puesto en BGG
BGG #24.732
Puntuación BGG
5,9

Marengo: Morning Defeat, Afternoon Victory

2010

Ayuda con las reglas de Marengo: Morning Defeat, Afternoon Victory

Explicaciones claras de turnos, efectos de cartas y situaciones dudosas, con referencias a fuentes oficiales e historial de preguntas guardado.

  • 1–2 jugadores
  • 60 min
  • 12+
  • Complejidad 2,8/5

Para 1 jugador

Asistente de reglas de Marengo: Morning Defeat, Afternoon Victory

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Las respuestas salen del reglamento oficial, con la página para comprobarlo.

Marengo: Morning Defeat, Afternoon Victory es un juego de mesa publicado en 2010 para 1–2 jugadores, con partidas de 60 minutos y a partir de 12 años. Fue diseñado por Chris Perello y sus mecánicas principales son Dice Rolling, Grid Movement y Hexagon Grid.

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Sobre el juego

En inglés

From the Decision Games' website: The Napoleon at War classics are being updated to a brigade-level system with artillery largely in separate units. After crossing the Alps in 1800 and advancing into northern Italy, Napoleon overextended his army in an attempt to ambush a portion of the Austrian army. Misreading the situation, the hunter became the hunted when the main Austrian army in Italy, over 30,000 soldiers with 100 cannon, advanced against Napoleon's 18,000 troops and dozen cannon on the Marengo plain. Perceiving the danger, Napoleon urgently summoned his reserves and wayward detachments, bringing his strength up to near parity with the Austrians. It was just enough to forge victory from a potential disaster. Marengo utilizes the all-new Musket & Saber combat system, which provides a simple yet accurate portrayal of Napoleonic warfare. The combat system is intuitive, including all the details that characterized battle during the Napoleonic era while also simulating the unique aspects of 19th century warfare. Units can become weakened and rout; attackers can pursue, and the fortunes of war can intervene at any time. Cavalry can rip open enemy lines and shred fleeing units, while reserves must be ready to plug holes or secure the line of retreat. A new Combat Results Table emphasizes playability while also simulating the lethality of musket and bayonet engagements of that era. Leaders accelerate the action, replicating the importance of their presence during battle. Supply trains and headquarters help armies function smoothly, forcing players to protect their logistical base. Winning a battle will depend on deployment, maneuver and massing firepower, as well as understanding the strengths and weaknesses of each particular army.

Diseñadores

Editoriales

  • Decision Games (I)

Preguntas y respuestas

Según el catálogo, Marengo: Morning Defeat, Afternoon Victory admite de 1 a 2 jugadores. Este intervalo corresponde al número de jugadores indicado por la editorial, así que el juego puede prepararse para cualquier grupo dentro de ese margen. La preparación, algunas reglas y la puntuación pueden variar según el número de jugadores; consulta la configuración exacta en el reglamento de tu edición.