
- Puesto en BGG
- BGG #13.973
- Puntuación BGG
- 8,3
Burnside Takes Command
- 2 jugadores
- 120 min
- Complejidad 3,2/5
- 2003

Expansión de Summer Storm: The Battle of Gettysburg
Ayuda con las reglas de Summer Storm: The Battle of Gettysburg – The Devil's to Pay
Explicaciones claras de turnos, efectos de cartas y situaciones dudosas, con referencias a fuentes oficiales e historial de preguntas guardado.

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Las respuestas salen del reglamento oficial, con la página para comprobarlo.
Summer Storm: The Battle of Gettysburg – The Devil's to Pay es una expansión de Summer Storm: The Battle of Gettysburg publicada en 1999 para 2–4 jugadores, con partidas de 480 minutos y a partir de 12 años. Fue diseñado por Rick Barber y sus mecánicas principales son Dice Rolling, Secret Unit Deployment y Hexagon Grid.
En inglés
The Battle of the Yellow Breeches/Dillsburg, July 3,1863 - An Expansion module for Summer Storm: The Battle of Gettysburg. The body hung limply from the roadside apple tree, as General Buford and his staff rode by. "Well, gentlemen," Buford noted grimly," I guess that's one more report that General Lee will have to do without!" The Gettysburg Campaign remains a source of endless interest to both historian and wargamer, in part for the many ways in which small acts of fate worked to shape the course of larger events. THE DEVIL'S TO PAY explores a little known, but quite plausible, alternate chain of events turning on one such small incident. Longstreet's scout Harrison ends up swinging from an apple tree, festooned with one of John Buford's famous 'let him hang for 7 days' notes. Bereft of the knowledge that the AoP is NORTH of the Potomac and hot in pursuit, General Lee simply continues as before for a few days longer, with his 3 Corps following the orders that he had already historically given them. Ewell attacks the Harrisburg defenses, which fall after a day or so. The bridges are burned, but with the shallow water and fords, the city itself is taken a couple of days later (helped by Jenkins' taking of the Rockville RR bridge to the north). However, the Pa Reserves (Crawford's Division) have been rushed north from the Washington defenses, and with their help Couch has drawn a defensive line along the Swatara Creek, a few miles to the east of Harrisburg. Early moves north from York along the Harrisburg Pike, which follows the river from York Haven. Hill, and then Longstreet follow Ewell down the Cumberland Valley (to the NE) towards the Pennsylvania capitol. By July 2nd, the Confederate Army is badly strung out; Ewell has two of his Divisions (Rodes & Johnson) across the Susquehanna, with the third (Early) holding the West Shore. Hill is a couple of miles west in Mechanicsburg/Shiremanstown with Anderson's Division, while Heth and Pender's Divisions are ranged to the south holding the wide 'gap' at Dillsburg. Longstreet has two Divisions in Carlisle (Hood's & McLaw's), while Pickett is still a few miles to the west guarding the ever-lengthening supply line running south to Virginia. Jenkins' coup de main has resulted in the immense Union supply base at Harrisburg being captured almost intact, and every wagon that makes it west over the shallow ford means another day of supplies for the ANVA in the fall and winter to come. With the Confederates now further to the north, the AoP continues to move forward on the Gettysburg/Hanover/Manchester line it had reached by June 30th. By the evening of July 2nd, Buford's Cavalry is skirmishing with Heth's troops in the Franklintown area. Reynolds has passed Petersburg (York Springs) and is moving forward with the I & XI Corps, with Sickles' III Corps and Merritt's Reserve cavalry Brigade in position to threaten the Mt. Holly Gap a few miles to the west, on the direct route between Gettysburg and Carlisle. Spurred on by the fall of Harrisburg, the rest of the Army of the Potomac is steadily marching north as well, it's concentration greatly aided by the convergence of all the main roads north at Dillsburg. The Union intelligence arm has been working overtime, and General Meade has been handed an opportunity bigger than that which faced McClellan at Frederick nearly a year before. The Confederate Army is stretched over 20 miles, from west of Carlisle to east of the Susquehanna; if he can get the Army of the Potomac through the gap at Dillsburg in force before Lee can concentrate, he will split the ANVA in two with a good chance of cutting the bulk of it off, 100 miles north of the Potomac. Stuart has continued to bounce off of the right flank of the marching Union Army, and has finally followed Early over York Mountain and back into contact. Lee now knows the true danger of his position, and hurriedly orders Ewell to get his troops back across the river while the rest of the Army rushes to reinforce the troops holding the vital gap. Apprised of the situation, Couch endeavors to maintain contact, using Crawford's veteran troops to slow Ewell's withdrawal as much as possible. Essentially, this scenario is very similar to the Battle of South Mountain in '62, except that the 'gap' is far wider and less defensible and the stakes, if anything, are even higher! A desperate defense/attack, coupled with wildly variable reinforcements should make for a game with quite a bit of replay value! The Union player must mount a furious attack with his arriving troops, regardless of casualties, knowing that he has a chance to strike a war-winning blow. The Confederate player must form a desperate, collapsing defense on several fronts, while trying to extricate both Ewell's troops and as many supplies as possible from his foothold on the east shore of the Susquehanna. THE DEVIL'S TO PAY Contains: 1 full color 22 x 34 tactical map covering the critical gap at Dillsburg, Pennsylvania. 2 identical 8 1/2 x 11 Op/Maps covering the battle area, as well as the operational area surrounding it. 1 8 - 12 page booklet detailing the scenario set-up and conditions, as well as a 'historical' article giving the background leading up to the battle. You must own Summer Storm: The Battle of Gettysburg to play The Devil's to Pay.
Según el catálogo, Summer Storm: The Battle of Gettysburg – The Devil's to Pay admite de 2 a 4 jugadores. Este intervalo corresponde al número de jugadores indicado por la editorial, así que el juego puede prepararse para cualquier grupo dentro de ese margen. La preparación, algunas reglas y la puntuación pueden variar según el número de jugadores; consulta la configuración exacta en el reglamento de tu edición.
La duración indicada para Summer Storm: The Battle of Gettysburg – The Devil's to Pay es de 480 minutos, la estimación de la editorial para una partida completa. El tiempo real depende del grupo, del número de jugadores y del conocimiento de las reglas: las primeras partidas suelen alargarse y los grupos con experiencia terminan antes. La preparación y la explicación de las reglas no están incluidas.
El catálogo indica Summer Storm: The Battle of Gettysburg – The Devil's to Pay a partir de 12 años. Es la recomendación de la editorial y refleja la lectura necesaria, la complejidad de las reglas y las piezas pequeñas, no solo el tema. Los más pequeños a menudo pueden jugar con ayuda de un adulto: comprueba la edad recomendada en tu edición y la experiencia de tu grupo.
Summer Storm: The Battle of Gettysburg – The Devil's to Pay tiene una puntuación de complejidad de 3,8 sobre 5 según los jugadores de BoardGameGeek, lo que lo convierte en un juego exigente. La puntuación refleja cuánto conocimiento de reglas, planificación y toma de decisiones exige una partida típica. Los juegos exigentes requieren una explicación inicial más larga, así que conviene usar una guía de preparación.
Summer Storm: The Battle of Gettysburg – The Devil's to Pay pertenece a estas categorías: Wargame, Expansion for Base-game y Civil War. Sus mecánicas principales son Dice Rolling, Secret Unit Deployment y Hexagon Grid. Las categorías describen el tema y la ambientación de un juego, mientras que las mecánicas describen lo que los jugadores hacen realmente en su turno. Cada mecánica lleva a una página del catálogo con juegos similares.
Los autores acreditados de Summer Storm: The Battle of Gettysburg – The Devil's to Pay son: Rick Barber. Estos créditos proceden de los datos publicados del juego y nombran a las personas responsables de su diseño, no a ilustradores ni editoriales. Las páginas de autor de MeepleRules reúnen otros títulos de los mismos autores, algo útil cuando un juego te gusta y buscas otros parecidos.
El catálogo clasifica Summer Storm: The Battle of Gettysburg – The Devil's to Pay como expansión de Summer Storm: The Battle of Gettysburg. Las expansiones añaden contenido, reglas o escenarios al juego base y normalmente no se pueden jugar solas, así que necesitas Summer Storm: The Battle of Gettysburg para usarla. Comprueba que tu edición de Summer Storm: The Battle of Gettysburg sea compatible, porque algunas expansiones se revisaron entre ediciones.