Verdun: A Dagger at the Heart of France
Puesto en BGG
BGG #19.988
Puntuación BGG
7,2

Verdun: A Dagger at the Heart of France

1978

Ayuda con las reglas de Verdun: A Dagger at the Heart of France

Explicaciones claras de turnos, efectos de cartas y situaciones dudosas, con referencias a fuentes oficiales e historial de preguntas guardado.

  • 2 jugadores
  • 240 min
  • 12+
  • Complejidad 2,3/5

Asistente de reglas de Verdun: A Dagger at the Heart of France

Para 2 jugadores

¿Qué quieres saber?

Las respuestas salen del reglamento oficial, con la página para comprobarlo.

Verdun: A Dagger at the Heart of France es un juego de mesa publicado en 1978 para 2 jugadores, con partidas de 240 minutos y a partir de 12 años. Fue diseñado por Marc W. Miller y sus mecánicas principales son Dice Rolling, Grid Movement y Hexagon Grid.

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Sobre el juego

En inglés

The 1978 release of Verdun, though based on the 1972 release from Conflict Games (designed by John Hill), is a completely new game with a new designer (Marc W. Miller). "Verdun: A Dagger at the Heart of France" is an Operational level board-wargame simulation of the 1916 German offensive that was supposed to "bleed the French white" in a single great battle of attrition, but instead turned into a bloody debacle of 10 months of slaughter. The mechanics of the game are mostly conventional for hex and counter wargames. Movement, stacking, and Zones of Control are typical of most other games. Combat consists of artillery barrage and infantry assault. Artillery can play a big part in the game, as it did historically in the battle. Players are limited in using their artillery by the ammunition factors they must keep track of on the Ammunition Availability Chart. Artillery expends ammunition factors when it fires, which may cause shortages. So, despite a large number of artillery units on both sides, players must use their guns judiciously. Assault is done after movement and after artillery bombardment. Attackers must designate their assaults during the movement phase before artillery fire. As a result of artillery fire, both an attacker and defender can be severely affected. Attackers must carry out their assaults regardless of losses from artillery, which can be disastrous. Supply rules are typical of many wargames. The rules provide means of destroying the opposing players artillery ammunition stocks and for interdicting rail lines and roads that serve as supply lines. The game adds some chrome with German pioneers (who aid in assaults), balloons spotting for artillery, road interdiction (which affects French supply), and gas attacks. There are also rules for the Germans reducing the fortresses that surround Verdun. While control of the city of Verdun is a primary victory condition for the game, the real key to victory is the amount of attrition each side does to the other.

Diseñadores

Editoriales

  • Game Designers' Workshop (GDW Games)
  • Conflict Games

Preguntas y respuestas

Según el catálogo, Verdun: A Dagger at the Heart of France admite 2 jugadores. Es el número de jugadores indicado por la editorial, así que el juego está diseñado exactamente para esa cantidad de participantes. Las variantes para otros tamaños de grupo, si existen, se describen en el reglamento de tu edición; consúltalo antes de preparar otra configuración.