Zeppelin Raider: Imperial German Naval Airships
Puesto en BGG
BGG #9305
Puntuación BGG
7,6

Zeppelin Raider: Imperial German Naval Airships

2019

Ayuda con las reglas de Zeppelin Raider: Imperial German Naval Airships

Explicaciones claras de turnos, efectos de cartas y situaciones dudosas, con referencias a fuentes oficiales e historial de preguntas guardado.

  • 1 jugador
  • 90–300 min
  • 12+
  • Complejidad 2,3/5

Para 1 jugador

Asistente de reglas de Zeppelin Raider: Imperial German Naval Airships

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Zeppelin Raider: Imperial German Naval Airships es un juego de mesa publicado en 2019 para 1 jugador, con partidas de 90 a 300 minutos y a partir de 12 años. Fue diseñado por Gregory M. Smith y sus mecánicas principales son Dice Rolling, Simulation y Solo / Solitaire Game.

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Sobre el juego

En inglés

Zeppelin Raider: Imperial German Naval Airships is a solitaire, tactical level game placing you in command of one of several models of WWI Zeppelin dirigibles as part of the Imperial German Navy. Your mission is to destroy as much English war facilities as possible via bombing raids, or to conduct reconnaissance over the North Sea...and still survive and come home. Zeppelin Raider is based on the popular Hunters game system by Gregory M. Smith that delivers a tense and nail-biting narrative throughout the course of play. The object of the game is to conduct numerous missions which include two main types: Bombing missions are required to bomb a specific geographic location in England (London, for example), whereas Scouting missions are required to scout a specific location in the North Sea. Players are not limited by the mission parameters for success; as you may choose to bomb or successfully scout somewhere else. The success of each mission can result in promotion and crew advancement. Just as in the real war, the game system involves a great deal of chance (as was the case historically), but ultimate success rests on the decisions, you make during your career. A strong historical narrative is presented without overly cumbersome or complex rules to memorize so the focus is always on game play and what critical decisions you will make during each mission. Rules cover mission selection, altitude adjustment and gas cell tracking, venting, emergency jettison, maximum altitude, dynamic lift, wind and weather effects, fuel management, bombing missions, aircraft and ship encounters, zeppelin damage, crew advancement, awards and promotion, reassignment to a newer ship, a special resupply mission to Africa, and much more! This game is highly accessible to those familiar with The Hunters or Raiders of the Deep. While Zeppelin Raiders is designed as a solitaire gaming experience, additional options for play are provided for both multi-player gaming sessions and organized tournament play.

Preguntas y respuestas

Según el catálogo, Zeppelin Raider: Imperial German Naval Airships admite 1 jugador. Es el número de jugadores indicado por la editorial, así que el juego está diseñado exactamente para esa cantidad de participantes. Las variantes para otros tamaños de grupo, si existen, se describen en el reglamento de tu edición; consúltalo antes de preparar otra configuración.