1861: Railways of the Russian Empire & 1867: Railways of Canada
Rang BGG
BGG #4 186
Note BGG
7,6

1861: Railways of the Russian Empire & 1867: Railways of Canada

2020

Aide aux règles de 1861: Railways of the Russian Empire & 1867: Railways of Canada

Des explications claires des tours, effets de cartes et situations litigieuses, avec des références aux sources officielles et un historique des questions sauvegardé.

  • 3–6 joueurs
  • 180–360 min
  • 12+
  • Complexité 3,6/5

Pour 3 joueurs

Assistant de règles pour 1861: Railways of the Russian Empire & 1867: Railways of Canada

Que voulez-vous savoir ?

Les réponses viennent du livret officiel, avec la page à vérifier.

1861: Railways of the Russian Empire & 1867: Railways of Canada est un jeu de société sorti en 2020 pour 3 à 6 joueurs, avec des parties de 180 à 360 minutes et à partir de 12 ans. Il a été conçu par Ian D. Wilson et ses principales mécaniques sont Auction / Bidding, Ownership et Tile Placement.

Extensions

Jeux similaires

À propos du jeu

En anglais

It is the middle of the nineteenth century and the age of steam is well underway. The Russian and Canadian governments, eager to capitalize on the new rail technology to bring together their vast countries, are sponsoring entrepreneurs to help build their railway networks. You are an investor, seeking to take advantage of their generous offer to make your fortune. However, your governments are not as benevolent as you first thought. They have begun to absorb fledgling rail companies, taking them away from those who worked so hard to build them by regulating impossible standards for new technology. You will have to remain diligent to ensure you are not next. In 2005, Ian D. Wilson released 1861: Railways of the Russian Empire inspired by the railway development of Russia. In 2015, he released 1867: Railways of Canada, which is a standalone game that uses 1861's core rules on a different map with a handful of variations to gameplay. Both are classic examples of the versatile 18xx system of train games. They are straightforward enough to be your 1st 18xx game while still offering the depth you want in your 100th game. 1861 and 1867 are perfect as weeknight games as they can usually be played by experienced players in 3 hours. The games are staples at 18xx gaming conventions often as a palate cleanser after playing a longer title. What makes 1861/1867 in particular great entry points into the 18xx system is that the two games introduce the different game mechanics in phases. The beginning of a game only has Minor Companies running relatively simple operations and as the game progresses, new mechanisms like Merger Rounds and the National Railway are introduced. They are great games to learn, have a steady but ever increasing trajectory and speed, and pack enough of a wallop to keep players returning to them time and time again. —description from the publisher

Questions et réponses

Selon le catalogue, 1861: Railways of the Russian Empire & 1867: Railways of Canada se joue de 3 à 6 personnes. Cette fourchette correspond au nombre de joueurs indiqué par l’éditeur : le jeu s’installe donc pour toute taille de groupe dans cette limite. La mise en place, certaines règles et le décompte peuvent varier selon l’effectif ; vérifiez la configuration exacte dans la règle de votre édition.