A Call to Arms: Star Fleet – Reinforcements One

Extension de A Call to Arms Star Fleet: Book Two

A Call to Arms: Star Fleet – Reinforcements One

2021

Aide aux règles de A Call to Arms: Star Fleet – Reinforcements One

Des explications claires des tours, effets de cartes et situations litigieuses, avec des références aux sources officielles et un historique des questions sauvegardé.

  • 2–6 joueurs

Assistant de règles pour A Call to Arms: Star Fleet – Reinforcements One

Que voulez-vous savoir ?

Les réponses viennent du livret officiel, avec la page à vérifier.

A Call to Arms: Star Fleet – Reinforcements One est une extension de A Call to Arms Star Fleet: Book Two sortie en 2021 pour 2 à 6 joueurs. Il a été conçu par Tony L. Thomas et ses principales mécaniques sont Scenario / Mission / Campaign Game.

Jeux similaires

À propos du jeu

En anglais

Captain, reinforcements have just shown up on our sensors! Need more ships for your preferred fleet? Want to add different fleets? Or are you looking for new foes? Then A Call to Arms: Star Fleet, Reinforcements One is for you! There are more ships for empires you enjoyed in earlier volumes: Federation, Klingons, Romulans, Kzintis, Gorns, Orion Pirates, Tholians, and Seltorians. The WYNs that were previewed in Book 2 now have a full-scale fleet you can use. We introduce the Frax, a simulator empire designed by the Klingons to provide an opponent for their officers going through their version of Star Fleet Academy. Remember the Juggernaut from Book Two? There is a whole fleet from the Juggernaut Empire! This unknown enemy from a faraway galaxy periodically sends ships marauding across the Alpha Octant. There is a new monster for your fleets to defeat: the deadly space tarantula. There are more civilian ships to protect and a fleet repair dock to fix those damaged ships. New types of ships include advanced technology X-ships that add more power to your fleets. War dreadnoughts add depth to a squadron. The Juggernauts add a Shriek Missile. X-ships can carry new versions of plasma torpedoes. The new trait X-Ship gives those ships powerful advantages. Of course, there are rules for X-ships. There are seven new scenarios. One scenario is based on a story that appeared in a Captain’s Log; we added it to this book. Finally, there is a consolidated index to all three books. Reinforcements One has all the rules and information you need to play the game when combined with Book 1.2 and Book Two. Please note that you must have Book 1.2 to play this game. Some of the material assumes you have the expansion Book Two.

Éditeurs

  • Amarillo Design Bureau, Inc.
  • Mongoose Publishing

Questions et réponses

Selon le catalogue, A Call to Arms: Star Fleet – Reinforcements One se joue de 2 à 6 personnes. Cette fourchette correspond au nombre de joueurs indiqué par l’éditeur : le jeu s’installe donc pour toute taille de groupe dans cette limite. La mise en place, certaines règles et le décompte peuvent varier selon l’effectif ; vérifiez la configuration exacte dans la règle de votre édition.