BattleTech: The Kell Hounds
Note BGG
8,5

Extension de BattleTech: Combats de Titans au XXXIeme Siecle

BattleTech: The Kell Hounds

1988Propulsé par BGG

Aide aux règles de BattleTech: The Kell Hounds

Des explications claires des tours, effets de cartes et situations litigieuses, avec des références aux sources officielles et un historique des questions sauvegardé.

  • 2–6 joueurs
  • 120 min

Assistant de règles pour BattleTech: The Kell Hounds

Que voulez-vous savoir ?

Les réponses viennent du livret officiel, avec la page à vérifier.

BattleTech: The Kell Hounds est une extension de BattleTech: Combats de Titans au XXXIeme Siecle sortie en 1988 pour 2 à 6 joueurs et avec des parties de 120 minutes. Il a été conçu par Michael Stackpole et ses principales mécaniques sont Dice Rolling, Role Playing et Hexagon Grid.

Jeux similaires

À propos du jeu

En anglais

From the back of the book: "When Morgan and Patrick Kell first formed the mercenary Kell Hounds in 3010, few thought they'd survive for long. When Katrina Steiner gave them a contract, the Hounds wasted no time becoming one of the most feared and respected merc units in the Inner Sphere. It was not the first or last time that the fate of the Kells would become intricately bound up with House Steiner. Morgan Kell helped to save Katrina's life during an assassination plot even before she became Archon. Then it was an inheritance from Katrina's husband Arthur, a cousin of the Kells, that permitted the brothers to finance their dream of founding a merc unit. Much later, Patrick Kell gave his life to rescue Melissa Steiner, heir to the Lyran throne and Hanse Davion's fiancee, when she was kidnapped by agents of the Draconis Combine. The Kell Hounds played key roles in Davion history, too. They were there when Yorinaga Kurita killed Ian Davion on Mallory's World. They held off the Second Sword of Light long enough for Davion forces to recover the Prince's body, but Kurita escaped. From that day, Yorinaga Kurita and the Kell Hounds were destined to face one another in a series of climactic battles. When Morgan and Yorinaga dueled in one of these, a legend was born. The mystical nature of that battle left Morgan so shaken that he disbanded most of his regiment and joined a monastery. The Kell Hounds survived under the leadership of Patrick Kell. After Yorinaga killed Patrick on Styx, Morgan Kell came out of exile to rebuild his unit. He knew it was only a matter of time before he and Yorinaga would meet again on a day of final reckoning. The Kell Hounds is a scenario pack containing 11 BattleTech, 2 BattleForce, and 2 MechWarrior scenarios. It also provides personality profiles on the principal members of the Kell Hounds, a unit roster, and a history of the unit." User comment: These scnearios cover the period in time between the formation of the Kell Hounds and the opening of the Fourth Succession War. It also contains more scenarios than preceeding scenario packs, despite being only 63 pages long.

Éditions

  • BattleTech: The Kell HoundsenFASA1988

Questions et réponses

Selon le catalogue, BattleTech: The Kell Hounds se joue de 2 à 6 personnes. Cette fourchette correspond au nombre de joueurs indiqué par l’éditeur : le jeu s’installe donc pour toute taille de groupe dans cette limite. La mise en place, certaines règles et le décompte peuvent varier selon l’effectif ; vérifiez la configuration exacte dans la règle de votre édition.