Land Without End: The Barbarossa Campaign, 1941
Rang BGG
BGG #26 620
Note BGG
5,7

Land Without End: The Barbarossa Campaign, 1941

2007

Aide aux règles de Land Without End: The Barbarossa Campaign, 1941

Des explications claires des tours, effets de cartes et situations litigieuses, avec des références aux sources officielles et un historique des questions sauvegardé.

  • 2 joueurs
  • 12+
  • Complexité 3,0/5

Assistant de règles pour Land Without End: The Barbarossa Campaign, 1941

Pour 2 joueurs

Que voulez-vous savoir ?

Les réponses viennent du livret officiel, avec la page à vérifier.

Land Without End: The Barbarossa Campaign, 1941 est un jeu de société sorti en 2007 pour 2 joueurs et à partir de 12 ans. Il a été conçu par Ty Bomba et ses principales mécaniques sont Dice Rolling, Hexagon Grid et Ratio / Combat Results Table.

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À propos du jeu

En anglais

From Decision Games website: Land Without End: The Barbarossa Campaign, 1941 is a two-player, low-to-intermediate complexity, strategic-level simulation of the German attempt to conquer the Soviet Union in 1941. The German player is on the offensive, attempting to win the game by rapidly seizing key cities. The Soviet player is primarily on the defensive, but the situation also requires he prosecute counterattacks throughout much of the game. Game play encompasses the period that began with the Germans launching their attack on 22 June 1941, and ends on 7 December of the same year. By that time it had become clear the invaders had shot their bolt without achieving their objectives. The game may end sooner than the historic termination time if the German player is able to advance so quickly he causes the overall political, socio-economic and military collapse of the Soviet Union. Each hexagon on the map represents approximately 20 miles (32 km) from side to opposite side. The units of maneuver for both sides are primarily divisions, along with Axis-satellite and Soviet corps (and one army) of various types. The effects of the general air superiority enjoyed by the Germans throughout the campaign are built into the movement and combat rules. Each game turn represents one week. Players familiar with other strategic-level east front designs will note the unique aspects of LWE lie in its rules governing the treatment of supply, the capture of Moscow, and the Stalin line. Contents: Rules booklet Player Aid cards 700 Die cut counters 1 34" x 22" Map 1 Die Storage bags

Auteurs

Éditeurs

  • Decision Games (I)

Questions et réponses

Selon le catalogue, Land Without End: The Barbarossa Campaign, 1941 se joue à 2 personnes. C’est le nombre de joueurs indiqué par l’éditeur : le jeu est donc conçu pour exactement ce nombre de participants. Les variantes pour d’autres tailles de groupe, s’il en existe, sont décrites dans la règle de votre édition ; consultez-la avant d’installer une autre configuration.