Great War at Sea: Rise of the Dragon
Ocena BGG
7,4

Dodatek do Great War at Sea: Central Powers

Great War at Sea: Rise of the Dragon

2016

Pomoc w zasadach gry Great War at Sea: Rise of the Dragon

Zrozumiałe wyjaśnienia tur, efektów kart i spornych sytuacji z odnośnikami do oficjalnych źródeł i zapisaną historią pytań.

  • 1–2 graczy
  • 30–180 min
  • 12+
  • Złożoność 3,0/5

Asystent zasad gry Great War at Sea: Rise of the Dragon

Co chcesz wiedzieć?

Odpowiedzi pochodzą z oficjalnej instrukcji, ze stroną do sprawdzenia.

Great War at Sea: Rise of the Dragon to dodatek do gry Great War at Sea: Central Powers wydany w 2016 roku dla 1–2 graczy, z rozgrywką trwającą 30–180 minut i dla osób od 12 lat. Projekt gry: Michael Bennighof. Główne mechaniki: Dice Rolling, Secret Unit Deployment i Hexagon Grid.

O grze

Po angielsku

From the publisher: In 1907, the Imperial Chinese Navy proposed a new building program to provide three regional fleets, each built around a new modern battleship. Two years later a naval commission headed by the Regent's brother, Prince Tsai-hsun, recommended a fleet of eight dreadnoughts and 20 cruisers plus supporting vessels, and began soliciting bids from shipyards around the world. China never built that fleet, but that doesn’t stop you from leading it into battle against the Japanese imperialists. Great War at Sea: Rise of the Dragon presents the Chinese line of battle as proposed by Prince Tsai-hsun, made up of ships built in Germany, Britain, Japan, Austria-Hungary, Italy and the United States. The Chinese have nine dreadnought battleships: the eight new ships proposed by the Prince, plus the former Brazilian Rio de Janeiro. Plus the twenty proposed cruisers, and the destroyers, mine craft, gunboats and torpedo boats that made up the rest of the program. Eleven new scenarios send this fleet into action against the Japanese in 1915, resisting Japan’s odious demands for control of Chinese ports, railways and mines. The Japanese have countered the Chinese buildup with additional new ships of their own, foregoing the reconstruction of captured Russian prizes to invest instead in additional new battleships and cruisers, including the small battle cruisers proposed in 1905. Rise of the Dragon is a supplement for the Great War at Sea series, based on battles that never happened. It is not a complete game: Ownership of Russo-Japanese War, Pacific Crossroads and Central Powers (and only those three items) is necessary to play all of the eleven scenarios included. Rise of the Dragon includes 90 laser-cut and mounted playing pieces: 50 "long" pieces representing major warships and 40 square ones representing smaller craft and fleet markers.

Pytania i odpowiedzi

Według katalogu Great War at Sea: Rise of the Dragon obsługuje od 1 do 2 graczy. Ten zakres odpowiada liczbie graczy podanej przez wydawcę, więc grę można przygotować dla dowolnej grupy w jego granicach. Przygotowanie, niektóre zasady i punktacja mogą jednak różnić się w zależności od liczby graczy; dokładną konfigurację sprawdź w instrukcji swojego wydania.