02 Hundred Hours: Stiff Upper Lip

Expansion for 02 Hundred Hours: Night Raids in World War II

02 Hundred Hours: Stiff Upper Lip

2025

Rules assistance for 02 Hundred Hours: Stiff Upper Lip

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2 players
  • 30–90 min
  • 12+

Rules assistant for 02 Hundred Hours: Stiff Upper Lip

What would you like to know?

Answers come from the official rulebook, with the page to check.

02 Hundred Hours: Stiff Upper Lip is an expansion for 02 Hundred Hours: Night Raids in World War II released in 2025 for 2 players, 30–90 minutes per game, and ages 12 and up. It was designed by Graham Davey and its main mechanics are Dice Rolling, Action Points, and Measurement Movement.

Similar games

About the game

As the Allied armies advance through France, elite German paratroopers -- the Fallshirmjäger -- drop behind the lines to launch a surprise night time raid on a British Army headquarters. This expansion adds two opposing forces, turning the tables so the plucky Brits become the defenders and the Germans are on the attack! Introducing rules for airborne assault as well as assault rifles, plus a range of British-only Event cards to bring out the character of the brave lads fighting for King and Country, such as Queensberry Rules, Keep Calm and Carry On, and Tea Break. --description from the publisher

Questions and answers

02 Hundred Hours: Stiff Upper Lip supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.