
- BGG rank
- BGG #16,666
- BGG rating
- 8.6
Test of Honour: The Samurai Miniatures Game Gaming Set (Second Edition)
- 2–4 players
- 30–60 min
- Complexity 2.0/5
- 2019

Rules assistance for 02 Hundred Hours: Stiff Upper Lip
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

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Answers come from the official rulebook, with the page to check.
02 Hundred Hours: Stiff Upper Lip is an expansion for 02 Hundred Hours: Night Raids in World War II released in 2025 for 2 players, 30–90 minutes per game, and ages 12 and up. It was designed by Graham Davey and its main mechanics are Dice Rolling, Action Points, and Measurement Movement.
As the Allied armies advance through France, elite German paratroopers -- the Fallshirmjäger -- drop behind the lines to launch a surprise night time raid on a British Army headquarters. This expansion adds two opposing forces, turning the tables so the plucky Brits become the defenders and the Germans are on the attack! Introducing rules for airborne assault as well as assault rifles, plus a range of British-only Event cards to bring out the character of the brave lads fighting for King and Country, such as Queensberry Rules, Keep Calm and Carry On, and Tea Break. --description from the publisher
02 Hundred Hours: Stiff Upper Lip supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.
The listed playing time for 02 Hundred Hours: Stiff Upper Lip is 30–90 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists 02 Hundred Hours: Stiff Upper Lip for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
02 Hundred Hours: Stiff Upper Lip belongs to these categories: Wargame, Miniatures, and World War II. Its main mechanics are Dice Rolling, Action Points, and Measurement Movement. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of 02 Hundred Hours: Stiff Upper Lip are: Graham Davey. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists 02 Hundred Hours: Stiff Upper Lip as an expansion for 02 Hundred Hours: Night Raids in World War II. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need 02 Hundred Hours: Night Raids in World War II to use it. Check that your edition of 02 Hundred Hours: Night Raids in World War II is compatible, as some expansions were revised between editions.