
- BGG rank
- BGG #14,085
- BGG rating
- 6.3
111: Alarm dla Warszawy
2013
Rules assistance for 111: Alarm dla Warszawy
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
- 2 players
- 30 min
- 10+
- Complexity 1.7/5
For 2 players

Rules assistant for 111: Alarm dla Warszawy
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Answers come from the official rulebook, with the page to check.
111: Alarm dla Warszawy is a board game released in 2013 for 2 players, 30 minutes per game, and ages 10 and up. It was designed by Karol Madaj and Tomasz Ginter and its main mechanics are Dice Rolling, Grid Movement, and Hexagon Grid.
About the game
“111” is a simple war game for two based on the mechanics used in the “303” board game. One of the players is the commander of the Pursuit Brigade - Polish fighter group defending Warsaw on September 1st., 1939, the very first day of World War II, while the other commands the attacking German Luftwaffe. Polish player has access to four P.11 fighters, outdated and slow but highly manoeuvrable. German player uses two powerful Heinkel He-111 bombers and three fast and well-armed Messerschmitt BF-110 fighter. They conduct aerial duels by using special dice. The mission of the Third Reich’s air force is to bomb Capital City. Polish Air Force mission is to shoot down the bombers using the advantage of clouds, hidden airfields and anti-aircraft artillery. The name of the game “111” evokes one of the escadrilles, which pilots, after Poland’s defeat in 1939, formed the personnel of the famous 303 Fighter Squadron in 1940 during the Battle of Britain. This makes the “111” the prequel of “303”, showing the crucial differences between aerial war over Poland in 1939 and Britain in 1940.
Categories
Designers
Publishers
- Instytut Pamięci Narodowej (IPN)
Questions and answers
111: Alarm dla Warszawy supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.
The listed playing time for 111: Alarm dla Warszawy is 30 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists 111: Alarm dla Warszawy for ages 10 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
111: Alarm dla Warszawy has a complexity rating of 1.7 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
111: Alarm dla Warszawy belongs to these categories: Wargame, World War II, and Aviation / Flight. Its main mechanics are Dice Rolling, Grid Movement, and Hexagon Grid. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of 111: Alarm dla Warszawy are: Karol Madaj and Tomasz Ginter. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists 111: Alarm dla Warszawy as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.