13: The Colonies in Revolt
BGG rank
BGG #19,839
BGG rating
6.0

13: The Colonies in Revolt

1985

Rules assistance for 13: The Colonies in Revolt

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2 players
  • 360 min
  • 12+
  • Complexity 3.3/5

Rules assistant for 13: The Colonies in Revolt

For 2 players

What would you like to know?

Answers come from the official rulebook, with the page to check.

13: The Colonies in Revolt is a board game released in 1985 for 2 players, 360 minutes per game, and ages 12 and up. It was designed by Richard H. Berg and its main mechanics are Dice Rolling, Grid Movement, and Hexagon Grid.

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About the game

13: The Colonies in Revolt, a strategic level board-wargame published in "Strategy & Tactics" issue #104 (1985), is a simulation of the American Revolutionary War from late 1775 (the siege of Boston and the two Canadian expeditions) through the end of 1781. The British player must try to stop the revolt by trying to control half a continent. Counters are divided into: Combat units: foot (infantry), horse (cavalry and dragoon), and Indian units. Support units (noncombat pieces that aid in movement and combat): commander, supply, artillery, fleet, and bateaux units. Informational markers: fort, entrenchment, operations points, destroyed The British player wins in one of two ways. If the year is 1775 or 1776, the British player requires control of a limited number of objectives (Canada, Boston, New York, Philadelphia, Charleston, and one area of operations). If the game continues to 1781, the British player must control New England, the Middle Colonies, the South, and either Canada or the Western Territories. If the British do not attain these objectives, the American player wins.

Questions and answers

13: The Colonies in Revolt supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.