
- BGG rank
- BGG #9,178
- BGG rating
- 7.5
Coalitions
- 1–6 players
- 60–180 min
- Complexity 2.8/5
- 2026

Rules assistance for 1795: The Thermidorians
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
1795: The Thermidorians is an expansion for 1793: Patriots & Traitors released in 2024 for 1–5 players, 30–90 minutes per game, and ages 12 and up. It was designed by Jason St.Just and its main mechanics are Hand Management, Ownership, and Area Movement.
Those that had brought about the fall of Robespierre in Thermidor were dubbed 'The Thermidorians'. All agreed that the so-called 'Terror' had to be winded down but this in turn prompted the Royalists and Sans-culottes from re-emerging out of the the shadows. The Thermidorians want to ensure the survival of the Republic but they do not want to restore the monarchy, nor are they willing to preserve popular democracy. The Thermidorian faction starts this expansion with a slight advantage, but it is going to have to walk the sharp line in between the 'right' (Conservatives) and the 'left' (Radicals) in order to emerge victorious...otherwise, the 'Dry guillotine' awaits! This first expansion is played with the 1793:Patriots & Traitors base game. —description from the publisher
1795: The Thermidorians supports 1–5 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for 1795: The Thermidorians is 30–90 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists 1795: The Thermidorians for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
1795: The Thermidorians has a complexity rating of 3.5 out of 5 from BoardGameGeek players, which makes it a medium-weight game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
1795: The Thermidorians belongs to these categories: Card Game, Napoleonic, and Political. Its main mechanics are Hand Management, Ownership, and Area Movement. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of 1795: The Thermidorians are: Jason St.Just. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists 1795: The Thermidorians as an expansion for 1793: Patriots & Traitors. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need 1793: Patriots & Traitors to use it. Check that your edition of 1793: Patriots & Traitors is compatible, as some expansions were revised between editions.