
- BGG rank
- BGG #20,240
- BGG rating
- 6.4
1918: Operation Michel, Germany's Last Chance in the West
- 2 players
- 180 min
- Complexity 2.3/5
- 1972

Rules assistance for 1914: Revision Kit
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
1914: Revision Kit is an expansion for 1914 released in 1969 for 2 players, 240 minutes per game, and ages 12 and up. It was designed by Jim Dunnigan and its main mechanics are Hexagon Grid.
Revision Kit for 1914 (also designed by Jim Dunnigan). Consists of new counters (unmounted in first printings, mounted in later printings), a new CRT and revised rules. This is not a stand-alone game. Additional parts (like the mapboard) from Avalon Hill's 1914 are required to play the revised game. (from the Designer's Notes:) "... one of the purposes of this revision is to include the "idiocy factor" in the game. This is done by using the Plan 17 rule. The Germans are given an additional boost by use of the "Forced March" rule; a rule which was inadvertently left out of the original game. While we were at it, we thought we might try to make 1914 more playable.... in the revision we have included all of the "playability" elements left out of the original for the sake of extreme realism." For those who do not have the revision kit: Forced March: Each unit rolls on a D6 (as I recall this is limited to infantry and cavalry units) 1,2 Cannot move at all. 3-6 Gain 1 mp. The Plan 17 rule requires the French to make 6 attacks on turns 1-3.
1914: Revision Kit supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.
The listed playing time for 1914: Revision Kit is 240 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists 1914: Revision Kit for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
1914: Revision Kit has a complexity rating of 2.0 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
1914: Revision Kit belongs to these categories: Wargame, Expansion for Base-game, and World War I. Its main mechanics are Hexagon Grid. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of 1914: Revision Kit are: Jim Dunnigan. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists 1914: Revision Kit as an expansion for 1914. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need 1914 to use it. Check that your edition of 1914 is compatible, as some expansions were revised between editions.