
- BGG rank
- BGG #9,851
- BGG rating
- 8.0
Fatal Alliances: The Great War 1914-1918
- 2–6 players
- 240–1200 min
- Complexity 4.1/5
- 2016

Rules assistance for Italia 1917-1918: A Farewell to Arms
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

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Answers come from the official rulebook, with the page to check.
Italia 1917-1918: A Farewell to Arms is a board game released in 2024 for 1–2 players, 60–360 minutes per game, and ages 14 and up. It was designed by Stéphane Sénéchal and its main mechanics are Dice Rolling, Grid Movement, and Hexagon Grid.
Italia 1918 - A Farewell to Arms is an operational wargame which simulates the fierce fighting which pitted the troops of the Entente (Italy, France, Great-Britain and USA) against those of the Central Powers (Austria-Hungary and Germany) during the period between the Battle of Caporetto (Oct 1917) and the Villa Giusti Armistice (Nov 1918). Two A1 maps, printed front and back, are included. The “global” one covers the terrain between the Adige River and Trieste, to allow the players to simulate the whole campaign from Caporetto onwards. The “zoom” map, with enlarged hexes, covers the terrain from Adige to the Adriatic sea in order to concentrate on the main combat zone after the Italian retreat: the Piave River, the Monte Grappa Massif, the Asiago Plateau and the Trento area & for the second one the zone of the Austro-German offensive on the Isonzo that has been immortalised under the name of the battle of Caporetto. The 2 ½ countersheets include a complete OB for all the belligerents, from tenacious Italian “Alpini” to the redoutable German “Alpenkorps”, along with Austrian “Kaiserjäger”, Hungarian “Honvéd” divisions or French “Chasseurs des Alpes”. Basic rules allow the players to tackle 6 variously sized scenarios, from 1 to 6 hours of play, using either a part of the board, or the map in its entirety. 5 of the scenarios are designed to be played on the ‘zoom’ map, in order to take maximum advantage of the improved play experience provided by the larger hexes. Advanced rules allow the players to simulate the whole campaign; they introduce the reconstruction of destroyed units, the management of strategic reserves and the use of random events cards (50 for each side) with various effects and evocative titles such as “Rommel”, “Hemingway” or “I ragazzi del 99” (“The boys of 99”), for example. Optional rules will allow players to explore several “what-if” possibilities. The campaign game is played on the “global” map, beginning with the Caporetto offensive and lasts 23 to 36 turns. • Boxed game • 2 A1 double-sided maps • 1 A1 single-sided map • 700 counters • Rules booklet in english • 24 pages campaign rules booklet in english • 1 set of 100 event cards • 2 A3 double-sided player aids [ Allied screen, Central powers screen ] • 3 A4 single-sided player aids [ Strategic reserves for both sides & other tracks ] • 4 A4 double-sided player aids [ Scenario setups ] • 2 A4 single-sided player aids [ Reinforcements & Terrains ] • 4 dice (from Nuts Publishing website)
Italia 1917-1918: A Farewell to Arms supports 1–2 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Italia 1917-1918: A Farewell to Arms is 60–360 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Italia 1917-1918: A Farewell to Arms for ages 14 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Italia 1917-1918: A Farewell to Arms has a complexity rating of 3.0 out of 5 from BoardGameGeek players, which makes it a medium-weight game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Italia 1917-1918: A Farewell to Arms belongs to these categories: Wargame and World War I. Its main mechanics are Dice Rolling, Grid Movement, and Hexagon Grid. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Italia 1917-1918: A Farewell to Arms are: Stéphane Sénéchal. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Italia 1917-1918: A Farewell to Arms as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.