
- BGG rating
- 6.5
1955: The War of Espionage – Political Support Expansion
- 2 players
- 30 min
- Complexity 2.0/5
- 2011

2010
Rules assistance for 1955: The War of Espionage
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

For 2 players
What would you like to know?
Answers come from the official rulebook, with the page to check.
1955: The War of Espionage is a board game released in 2010 for 2 players, 30 minutes per game, and ages 14 and up. It was designed by Kevin G. Nunn and its main mechanics are Hand Management.
Two players take on the role of Master Spies as they attempt to use their country's resources to sway the people of six countries into joining their faction. The two players draw from a communal deck to build their hands in an attempt to create card combinations that will allow the shifting of allegiance in six different countries. Every card may be used offensively, defensively or for a special effect. Careful planning and maneuvering of their master spy pawn results in increased effectiveness of the cards or the ability to trigger an offensive action that catches the opponent off guard. A game takes between 15 and 30 minutes for experienced players and between 30 and 45 minutes for inexperienced players. The game is marketed for ages 14 and up. 1955: The War of Espionage was released at GenCon 2011 by APE Games and Living Worlds Games.
1955: The War of Espionage supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.
The listed playing time for 1955: The War of Espionage is 30 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists 1955: The War of Espionage for ages 14 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
1955: The War of Espionage has a complexity rating of 2.1 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
1955: The War of Espionage belongs to these categories: Card Game and Spies / Secret Agents. Its main mechanics are Hand Management. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of 1955: The War of Espionage are: Kevin G. Nunn. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists 1955: The War of Espionage as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.