1st Alamein: July 1942
BGG rank
BGG #21,859
BGG rating
7.0

1st Alamein: July 1942

1997

Rules assistance for 1st Alamein: July 1942

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2 players
  • 75–120 min
  • 10+
  • Complexity 2.2/5

Rules assistant for 1st Alamein: July 1942

For 2 players

What would you like to know?

Answers come from the official rulebook, with the page to check.

1st Alamein: July 1942 is a board game released in 1997 for 2 players, 75–120 minutes per game, and ages 10 and up. It was designed by Lou Coatney and Robert Scott Coatney and its main mechanics are Dice Rolling, Grid Movement, and Secret Unit Deployment.

Similar games

About the game

1st Alamein is my (Lou Coatney's) 1997-designed free, print-and-play 2-player game about the opening battle for Alamein, in July 1942, which was Rommel's best chance to break through and take naval base Alexandria, Cairo, and the Suez. It is the first part of my Battles for Alamein game set, and it is an ideal introductory game for the hex-and-counter game format. It uses archaic (but surprisingly realistic) combat mechanics with "active Zones of Control" requiring combat - except of Allied units already in brigade boxes/fortifications - which can be taken and eliminated. My trademark Disruption rules showcase the importance of keeping at least one unengaged or at least UnDisrupted unit as a reserve. The icons/figures on the pieces are by my older son Robert, who was also the playtester to the point of helping me design the game. (We have played it hundreds of times together, even in video telephone conversations.) Graphics guru Patrick Tremoureux has used those to produce professional quality map and units. The scale of the game is: 1 day of real time per (10) game-turn(s), approximately 6 miles/10 kilometers per hexagonal space width, and brigade-to-division (8,000-15,000 men) unit scale, which amounts to 12 ground units on each side. It takes a little over an hour to play.

Questions and answers

1st Alamein: July 1942 supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.