
- BGG rank
- BGG #2,566
- BGG rating
- 7.0
City of Spies: Estoril 1942
- 2–4 players
- 45–60 min
- Complexity 2.5/5
- 2015

2020
Rules assistance for 2491 Planetship
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 2 players

What would you like to know?
Answers come from the official rulebook, with the page to check.
2491 Planetship is a board game released in 2020 for 2–5 players, 45–90 minutes per game, and ages 14 and up. It was designed by Antonio Sousa Lara and its main mechanics are Hand Management, Area Majority / Influence, and Secret Unit Deployment.
Based on City of Spies: Estoril 1942, 2491 Planetship reimplements the mechanisms from a city of spies to a new fictional universe filled with rich lore and characters. In this game, each player captains a "planetship" — a world-sized spacecraft that wonders through the galaxy — and you've received a distress signal from the Mothership Alpha, the first and largest planetship of all! Quickly making their way to the signal's co-ordinates, players are confronted with the horrible vision of a now-crumbling planetship on the brink of exploding. This is where the game begins. Each player must send out their finest team of characters to land on various locations of the Mothership Alpha in order to rescue its most valuable crew. Location boards are randomly selected to be used in each round. Control of these will be fought over in each of the four rounds of the game. Players begin the game with the same hand of characters (tiles) and take turns placing these tiles in the open spaces of the various locations on the board. At the end of each round, players check each location to see which player gains the reward for that location. At the end of the fourth round, players total the points of their characters, plus any special game objectives they have completed. Whoever has the most points wins. —description from designer
2491 Planetship supports 2–5 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for 2491 Planetship is 45–90 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists 2491 Planetship for ages 14 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
2491 Planetship has a complexity rating of 2.8 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
2491 Planetship belongs to these categories: Science Fiction and Space Exploration. Its main mechanics are Hand Management, Area Majority / Influence, and Secret Unit Deployment. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of 2491 Planetship are: Antonio Sousa Lara. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists 2491 Planetship as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.