52 Realms: Adventures
BGG rank
BGG #5,498
BGG rating
7.5

52 Realms: Adventures

2024

Rules assistance for 52 Realms: Adventures

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 1 player
  • 10–20 min
  • Complexity 1.9/5

For 1 player

Rules assistant for 52 Realms: Adventures

What would you like to know?

Answers come from the official rulebook, with the page to check.

52 Realms: Adventures is a board game released in 2024 for 1 player and 10–20 minutes per game. It was designed by Matthew Dunstan and Rory Muldoon and its main mechanics are Hand Management, Solo / Solitaire Game, and Card Play Conflict Resolution.

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About the game

Across the 52 realms light and darkness exist in a fragile equilibrium. As an adventurer for hire, your mission is simple: protect the light by venturing into the shadowy places that few dare to tread. Of course, it’s not all honorable deeds and heroic quests. The dark places also contain untold riches for those brave enough to seek them out... 52 Realms: Adventures is a new solo print at home game from the designers of Voyages, Aquamarine and Waypoints. Armed with a standard 52 card deck, you’ll venture into a dungeon, choosing one of many paths to face off against a final boss. Each dungeon map is contained on a single sheet of A4 or Letter paper with one additional sheet used for tracking items, wounds and equipment on your character. As with all of our games, there is no crafting required, and you’ll just need three markers (e.g. coins or cubes) and a deck of playing cards to play the game. —description from the publisher

Questions and answers

52 Realms: Adventures supports 1 player according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.