
- BGG rank
- BGG #4,142
- BGG rating
- 7.4
World at War: Eisenbach Gap
- 2 players
- 90 min
- Complexity 2.6/5
- 2007

Rules assistance for '65: Action Card Expansion
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
'65: Action Card Expansion is an expansion for '65: Squad-Level Combat in the Jungles of Vietnam released in 2016 for 2–3 players, 45–180 minutes per game, and ages 12 and up. It was designed by Mark H. Walker and its main mechanics are Dice Rolling, Grid Movement, and Hexagon Grid.
Action Card expansion! A 9-card Action Card set with unique Action Cards, such as Double Strike, Sneak, and Tactics. These cards will expand the standard deck with abilities unique to the opposing forces NVA/VC or United States.
'65: Action Card Expansion supports 2–3 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for '65: Action Card Expansion is 45–180 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists '65: Action Card Expansion for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
'65: Action Card Expansion has a complexity rating of 3.5 out of 5 from BoardGameGeek players, which makes it a medium-weight game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
'65: Action Card Expansion belongs to these categories: Wargame, Modern Warfare, and Expansion for Base-game. Its main mechanics are Dice Rolling, Grid Movement, and Hexagon Grid. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of '65: Action Card Expansion are: Mark H. Walker. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists '65: Action Card Expansion as an expansion for '65: Squad-Level Combat in the Jungles of Vietnam. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need '65: Squad-Level Combat in the Jungles of Vietnam to use it. Check that your edition of '65: Squad-Level Combat in the Jungles of Vietnam is compatible, as some expansions were revised between editions.