
- BGG rank
- BGG #29,463
- BGG rating
- 5.3
The Gnumies
- 2–5 players
- 20 min
- Complexity 1.2/5
- 2001

2000
Rules assistance for 7 Safari
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
7 Safari is a board game released in 2000 for 2–6 players, 20 minutes per game, and ages 8 and up. It was designed by David Parlett and its main mechanics are Set Collection and Area Movement.
"Lions and Rhinos and Birds, Oh my!" In 7 Safari, players participate on a wild animal adventure. The mission of each player is to scout the jungle and collect as many different animals as possible, for as many points. You turn over a face-down card on a grid of cards, and replace it with a card from your hand. The catch is that each row and each column may never have more than one of each animal. Animals have different point values on their cards, and only one card will count positive points - more than one of a type will count negative points at the end. Hyenas, however are always negative. Originally Published in German as Alles für die Katz: The title means "Everything for the Cat" and may have an idiomatic meaning of "all for nothing." In Alles für die Katz The animals in the zoo are loose and players must attempt to collect one of each type out of a face down grid which represents the zoo, but must avoid collecting any black cats which do not belong in the zoo. Adults should be sure to use the Advanced Rules to ensure an interesting game. Otherwise, the rules are the same as the English version (7 Safari).
7 Safari supports 2–6 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for 7 Safari is 20 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists 7 Safari for ages 8 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
7 Safari has a complexity rating of 1.1 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
7 Safari belongs to these categories: Card Game, Animals, and Children's Game. Its main mechanics are Set Collection and Area Movement. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of 7 Safari are: David Parlett. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists 7 Safari as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.