
- BGG rank
- BGG #16,660
- BGG rating
- 6.9
Kirovograd
- 2–4 players
- 180 min
- Complexity 3.1/5
- 1983

1996
Rules assistance for A Bold Stroke: The Soviet Liberation of Kiev, 1943
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

For 2 players
What would you like to know?
Answers come from the official rulebook, with the page to check.
A Bold Stroke: The Soviet Liberation of Kiev, 1943 is a board game released in 1996 for 2 players, 180 minutes per game, and ages 12 and up. It was designed by Jack Radey and its main mechanics are Dice Rolling, Hexagon Grid, and Simulation.
A Bold Stroke: The Soviet Liberation of Kiev, 1943, is a wargame simulation of the battles between the Soviet Union and the German forces for the control of Kiev and the right bank of the Dnepr River in November and December of 1943. Early November Soviets attacks blew holes in the thin German defenses, resulting in the liberation of Kiev and the pursuit to Korosten and Zhitomir. A massive German riposte led by the XLVIII Panzerkorps stuck the Soviet flank and rolled back some of the initial Soviet Gains. In December, additional German efforts pushed in the Soviet forces around Korosten. Heavy Soviet reinforcements (undetected by the Germans) enabled the Soviet to return to the offensive on Christmas Eve and drive the Germans back from Kiev once and for all. Game Scale: Turn: 2 days Hex: 5 miles / 8 kilometers Units: Battalion to Corps Game Inventory: One 22 x 34" full-color mapsheet One dual-side printed countersheet (280 1/2" counters) One 46-page A Bold Stroke rules booklet Two single-sided Set-up Charts Two Player Aid cards One 10-sided die Players: 2 Playing Time: 2-20 hours Complexity: Medium-High Solitaire Suitability: Moderate
A Bold Stroke: The Soviet Liberation of Kiev, 1943 supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.
The listed playing time for A Bold Stroke: The Soviet Liberation of Kiev, 1943 is 180 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists A Bold Stroke: The Soviet Liberation of Kiev, 1943 for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
A Bold Stroke: The Soviet Liberation of Kiev, 1943 has a complexity rating of 3.5 out of 5 from BoardGameGeek players, which makes it a medium-weight game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
A Bold Stroke: The Soviet Liberation of Kiev, 1943 belongs to these categories: Wargame and World War II. Its main mechanics are Dice Rolling, Hexagon Grid, and Simulation. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of A Bold Stroke: The Soviet Liberation of Kiev, 1943 are: Jack Radey. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists A Bold Stroke: The Soviet Liberation of Kiev, 1943 as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.