
- BGG rank
- BGG #12,851
- BGG rating
- 7.8
Korsun Pocket: Little Stalingrad on the Dnepr
- 2–6 players
- 360–6000 min
- Complexity 4.3/5
- 1979

1997
Rules assistance for Operation Spark: the Relief of Leningrad 1943
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

For 2 players
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Answers come from the official rulebook, with the page to check.
Operation Spark: the Relief of Leningrad 1943 is a board game released in 1997 for 2 players and 180 minutes per game. It was designed by Jack Radey and its main mechanics are Dice Rolling and Hexagon Grid.
"Operation Spark: The Relief of Leningrad 1943", is a simulation of the Soviet military offensive (Operation Iskra) during World War II, designed to break the German Wehrmacht's Siege of Leningrad. Planning for the operation began shortly after the failure of the Sinyavino Offensive. The German defeat in the Battle of Stalingrad in late 1942 had weakened the German front. By January 1943, Soviet forces were planning or conducting offensive operations across the entire German-Soviet front, especially in southern Russia, Iskra being the northern part of the wider Soviet 1942–1943 winter counter offensive The city of Leningrad, second largest in the USSR, had been cut off by the Germans since September 8, 1941. Now, sixteen months later, the Soviets were about to make their third attempt to relieve the city. The first attack in January 1942 had led to the mauling of the 2nd Shock Army in the swamps to the south, and a second failure between Sinyavino and Mga in the summer of 1942 had also taken heavy casualties, although it had completely derailed von Manstein's planned assault on the city itself. Now in January of 1943 the Red Army was set to try again. Uses the same game system rules as the following Clash of Arms Games wargames, the award winning Black Sea Black Death, Aachen and Borodino '41. The game is set in a frozen peat bog, bordered by a frozen lake and a frozen river, is a slugging match. German fortified lines cut through the snow filled woods and encircle the worker's settlements and the critical Sinyabino Heights. The Red Army appears for the most part in regiment sized units of riflemen, artillery and heavy mortars, backed up by battalions of tanks (half of them light T-60s), skiers, marines, engineers, as well as by naval artillery, air power, and a few odd units like aerosans and observation balloons. The Germans have most of their units in infantry and artillery battalions, backed up by companies of Tiger and Pzkw.III tanks, deadly 88mm flak guns, and STUG IIIs. The Germans also field everything from a battalion of Spanish fascists to a railroad battery. They also field battalions of heavy artillery, nebelwerfers, and captured French coastal guns, as well as mountain troops, jaegers, the SS Polizei Division, and several overstrength independent regiments plus their Tiger tanks (here seen in their debut performance). Game Scale: Turn: Impulses = 4-5 hours, 5-6 impulses per day Hex: 880 yards / 804 meters Units: Company to Regiment Game Inventory: One 22 x 34" full-color mapsheets Three dual-side printed countersheets (2 combat, 1 markers - 620 1/2" counters) One 32-page Operation Spark rules booklet Six Player Aid cards Two 10-sided dice Players: 1 or more Playing Time: 2-20 hours Complexity: Medium Solitaire Suitability: Moderate
Operation Spark: the Relief of Leningrad 1943 supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.
The listed playing time for Operation Spark: the Relief of Leningrad 1943 is 180 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
Operation Spark: the Relief of Leningrad 1943 has a complexity rating of 3.8 out of 5 from BoardGameGeek players, which makes it a heavy game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Operation Spark: the Relief of Leningrad 1943 belongs to these categories: Wargame and World War II. Its main mechanics are Dice Rolling and Hexagon Grid. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Operation Spark: the Relief of Leningrad 1943 are: Jack Radey. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Operation Spark: the Relief of Leningrad 1943 as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.