
- BGG rank
- BGG #21,891
- BGG rating
- 6.6
A Bold Stroke: The Soviet Liberation of Kiev, 1943
- 2 players
- 180 min
- Complexity 3.5/5
- 1996

1995
Rules assistance for Borodino '41
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 2 players

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Answers come from the official rulebook, with the page to check.
Borodino '41 is a board game released in 1995 for 2 players and 300 minutes per game. It was designed by Jack Radey and its main mechanics are Dice Rolling, Hexagon Grid, and Simulation.
Borodino '41: Battle for the Moscow Highway October 11-18, 1941, is a simulation game depicting the little known but crucial battle for the Moscow Highway that took place near and on the old Napoleonic battlefield of Borodino, October 11-18, 1941. The motorized division SS Das Reich and the 10th Panzer Division were ordered to detach themselves from the outer encirclement line around the forces of the Soviet Western Reserve Fronts and head for Dorochova. That would halfway to Moscow. Resistance was not expected to be significant. But already rushing in to block them were all the forces that Stavka could scrape together. Several tank brigades rolled out of Moscow to slow the German advance. Cadet schools marched off to throw themselves in the way of the oncoming panzers while from far across Siberia, trains rushed at full steam, all other traffic shunted out of their way, bearing Stavka's ace card, the veteran 32nd Rifle Division from Vladivostok. Despite subsequent German claims that only mud preserved Moscow from their iron clutches, an examination of the fight for the one all-weather road from Warsaw to Moscow shows a much clearer picture of what really happened. Here is a clash of titans, two crack German divisions facing one of the best rifle divisions in the Soviet Army. If your experience from other wargames would lead you to believe tat the panzers will romp, you, like the Germans at Borodino, are in for a big eye-opening experience. Based on the award winning Black Sea Black Death game system, Borodino '41 uses a map scale of 800 meters (one half mile) per hex, three or four impulses per daily turn, with infantry battalions and tanks and anti-tank guns by company (battery). The units are played mostly face down, with dummies, to recreate the Fog of War. Combat involves fire, and assault, which are influenced by troop morale, terrain effects, armor support, engineers, and various other specialized units. Included are some of the best troops of both sides, as well as Soviet reserve infantry, and tanks ranging from Pzkpfw IIIs and IVs, BT-7s, T-26s, T-34s, a few KV-1s, amphibious T-38s-even a T-28 Co without engines! The game uses an updated version of the Black Sea Black Death system, with relatively little chrome and a high level of excitement. The impulse based game system keeps both players actively involved. Localized swings in initiative are common, and the situation presents many counterattack options for the Soviet player, even though he is on the operational defensive. Game Scale: Turn: Impulses = 4-5 hours, 5-6 impulses per day Hex: 880 yards / 804 meters Units: Company to Regiment Game Inventory: One 22 x 34" full-color mapsheet One dual-side printed countersheet (280 1/2" counters) One 22-page Borodino '41 rules booklet Five Player Aid cards Two 10-sided dice Players: 1 or more Playing Time: 2-20 hours Complexity: Medium Solitaire Suitability: Moderate
Borodino '41 supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.
The listed playing time for Borodino '41 is 300 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
Borodino '41 has a complexity rating of 3.1 out of 5 from BoardGameGeek players, which makes it a medium-weight game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Borodino '41 belongs to these categories: Wargame and World War II. Its main mechanics are Dice Rolling, Hexagon Grid, and Simulation. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Borodino '41 are: Jack Radey. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Borodino '41 as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.