
- BGG rank
- BGG #7,104
- BGG rating
- 7.9
Thunder at the Crossroads: The Battle of Gettysburg, July 1-3, 1863 (Second Edition)
- 2 players
- 360 min
- Complexity 3.4/5
- 1993

2004
Rules assistance for A Fearful Slaughter: The Battle of Shiloh
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 1 player

What would you like to know?
Answers come from the official rulebook, with the page to check.
A Fearful Slaughter: The Battle of Shiloh is a board game released in 2004 for 1–2 players, 300 minutes per game, and ages 12 and up. It was designed by Boyd Schorzman and David A. Powell and its main mechanics are Dice Rolling, Hexagon Grid, and Simulation.
This is it. As its sister game (This Hallowed Ground) did for Gettysburg and (This Terrible Sound) did for Chickamauga, A Fearful Slaughter strives to be the definitive Shiloh game. Unrivaled in size, scope, accuracy, and development, A Fearful Slaughter is a game on the battle to be savored and played repeatedly. It uses the popular Civil War Brigade Series rules with a set of specially adapted extension rules for Regimental scale action. The research for the two maps was done using multiple Park histories, battlefield surveys and county historical maps. They show the battlefield in more detail than ever before. They are very graphic intensive. Multiple scenarios in an assortment of sizes make A Fearful Slaughter perfect for anyone who enjoys ACW gaming. Unit Scale: Regiments & Batteries Hex Scale: 100 Yards Players: 2 (also suitable for solitaire play) Playing Time: Varies with scenario played Complexity: Moderate Solitaire Suitability: High (from MMP website)
A Fearful Slaughter: The Battle of Shiloh supports 1–2 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for A Fearful Slaughter: The Battle of Shiloh is 300 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists A Fearful Slaughter: The Battle of Shiloh for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
A Fearful Slaughter: The Battle of Shiloh has a complexity rating of 4.0 out of 5 from BoardGameGeek players, which makes it a heavy game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
A Fearful Slaughter: The Battle of Shiloh belongs to these categories: Wargame and American Civil War. Its main mechanics are Dice Rolling, Hexagon Grid, and Simulation. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of A Fearful Slaughter: The Battle of Shiloh are: Boyd Schorzman and David A. Powell. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists A Fearful Slaughter: The Battle of Shiloh as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.