A Game of Thrones: The Card Game – Princes of the Sun
BGG rating
7.4

Expansion for A Game of Thrones: The Card Game

A Game of Thrones: The Card Game – Princes of the Sun

2009

Rules assistance for A Game of Thrones: The Card Game – Princes of the Sun

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2–4 players
  • 60 min
  • 14+
  • Complexity 2.8/5

Rules assistant for A Game of Thrones: The Card Game – Princes of the Sun

What would you like to know?

Answers come from the official rulebook, with the page to check.

A Game of Thrones: The Card Game – Princes of the Sun is an expansion for A Game of Thrones: The Card Game released in 2009 for 2–4 players, 60 minutes per game, and ages 14 and up. It was designed by Eric M. Lang and Nate French and its main mechanics are Variable Player Powers, Hand Management, and Simultaneous Action Selection.

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About the game

Princes of the Sun contains 120 cards for use with A Game of Thrones: The Card Game and is an essential foundation for anyone looking to play House Martell in the LCG environment. Infamous Martell characters like Prince Doran and Princess Arianne Martell, Areo Hotah, Ser Arys Oakheart, Darkstar, the Daynes of Sunspear, and the Red Viper himself are featured, along with the staple building block cards necessary to make the Martells a competitive option. Description for 2011 revised edition from the publisher: The Princes of the Sun reprint for A Game of Thrones: The Card Game, marked with "Revised Edition" on the front of the box, now includes three copies of each of the 60 unique cards included in the original printing. Featuring the defiant and treacherous vengeance-seekers of the Dornish sands, Princes of the Sun offers players a full play set with which to immediately begin competitive House Martell deck-building. Also included is an intriguing "Civil War" game variant that lets players compete for the limited resources of a single deck. House Martell excels at icon manipulation, the production of influence, and in vengeance: to do well against this House is asking for punishment. Princes of the Sun showcases House Martell's counterintuitive win strategy, "winning through losing". That is, this strategy comprises of letting your opponents win certain challenges in order for you to win others or take some other benefit. Get ready to have a bloodthirsty response to House Martell's slights with Princes of the Sun!

Publishers

  • Edge Entertainment
  • Galápagos Jogos
  • Fantasy Flight Games
  • Heidelberger Spieleverlag
  • Giochi Uniti
  • Game Harbor

Questions and answers

A Game of Thrones: The Card Game – Princes of the Sun supports 2–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.