
- BGG rank
- BGG #11,409
- BGG rating
- 7.4
Screaming Eagles in Holland: The 101st Airborne Division's Defense of Hell's Highway, 22-23 September, 1944
- 1–2 players
- 240 min
- Complexity 3.8/5
- 2002

1997
Rules assistance for A Raging Storm
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 2 players

What would you like to know?
Answers come from the official rulebook, with the page to check.
A Raging Storm is a board game released in 1997 for 2 players, 60 minutes per game, and ages 12 and up. It was designed by Dean Essig, Nigel Roberts, and Bob Runnicles and its main mechanics are Dice Rolling, Hexagon Grid, and Simulation.
A Raging Storm - The Campoleone Salient, February 3-4, 1944, is the eleventh game in the Tactical Combat Series (TCS) from The Gamers. The game is set around the British 1st Infantry Division's defense of the Campoleone Salient, Anzio, 3-4 February 1944. "The German counterattacks against the Anzio beachhead were some of the bloodiest of World War II. To those involved, the fighting was reminiscent to WWI trench warfare. A Raging Storm covers the first of several German attacks. The brunt of this assault fell on the British 1st Infantry Division, whose defense demonstrated the tenacity and fighting qualities of the British Soldier." - From the introduction Game Scale: Turn: 20 minutes Hex: 125 yards / 114 meters Units: Infantry platoons, individual vehicles Game Inventory: Two 22 x 34" full-color mapsheets Four dual-side printed countersheets (3 combat, 1 markers - 980 1/2" counters) One 28-page TCS version 3.1 system rulebook One 24-page A Raging Storm game specific rulebook Two 4-page TCS version 3.1 Charts & Tables folders Three Player Aid cards Two 6-sided dice Solitaire Playability: Medium Complexity Level: High Players: 1 or more Playing Time: 6-20 hours
A Raging Storm supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.
The listed playing time for A Raging Storm is 60 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists A Raging Storm for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
A Raging Storm has a complexity rating of 3.6 out of 5 from BoardGameGeek players, which makes it a medium-weight game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
A Raging Storm belongs to these categories: Wargame and World War II. Its main mechanics are Dice Rolling, Hexagon Grid, and Simulation. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of A Raging Storm are: Dean Essig, Nigel Roberts, and Bob Runnicles. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists A Raging Storm as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.