
- BGG rank
- BGG #6,837
- BGG rating
- 8.1
Stargrave: Science Fiction Wargames in the Ravaged Galaxy
- 2–4 players
- 60–120 min
- Complexity 2.9/5
- 2021

Rules assistance for A War in the Heavens: Campaign 3 – LynchPin
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
A War in the Heavens: Campaign 3 – LynchPin is an expansion for Gruntz 15mm Sci-Fi released in 2016 for 2–4 players and ages 10 and up. It was designed by Matthew Parmer and its main mechanics are Scenario / Mission / Campaign Game.
The Chang Er system lies at an important jump nexus and must be secured. The populace is not affiliated with the Synod of Worlds and presents us with an opportunity to win over some allies in this long war. The xeno-liguistics and xeno-sociology advisors to the fleet have entered into a limited dialogue with the leaders of the Chang. The Chang are a martial meritocracy and value strength and power while abhoring weakness. The Chang are also an honor bound society so an overt demostration of power like an orbital strike would be seen not only as a threat but as a cowardly act. The Chang have agreed to send observers to the fleet in order to get a first hand look at our war with the Synod. Thses observers would like to watch our conduct and report back to the Chang Overlord as to our honor and trustworthiness. They have suggested the Synod held Zakar system as a site suitable for this demostration. Lynchpin is the 3rd in a series of campaigns to liberate the Hevan Sector from the oppressive and genocidal rule of the Synod of Worlds. It provides 4 scenarios detailing the Raid on the research facility located on the planet Anhur in the Zakar system. It is compatible with Gruntz 15mm. —description from the publisher
A War in the Heavens: Campaign 3 – LynchPin supports 2–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The catalogue lists A War in the Heavens: Campaign 3 – LynchPin for ages 10 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
A War in the Heavens: Campaign 3 – LynchPin belongs to these categories: Wargame, Miniatures, and Science Fiction. Its main mechanics are Scenario / Mission / Campaign Game. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of A War in the Heavens: Campaign 3 – LynchPin are: Matthew Parmer. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists A War in the Heavens: Campaign 3 – LynchPin as an expansion for Gruntz 15mm Sci-Fi. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Gruntz 15mm Sci-Fi to use it. Check that your edition of Gruntz 15mm Sci-Fi is compatible, as some expansions were revised between editions.