Achievement Hunter HEIST
BGG rank
BGG #22,984
BGG rating
6.7

Achievement Hunter HEIST

2018

Rules assistance for Achievement Hunter HEIST

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2–4 players
  • 15–60 min
  • 8+
  • Complexity 1.5/5

For 2 players

Rules assistant for Achievement Hunter HEIST

What would you like to know?

Answers come from the official rulebook, with the page to check.

Achievement Hunter HEIST is a board game released in 2018 for 2–4 players, 15–60 minutes per game, and ages 8 and up. It was designed by Pete Betcher and Brian Reilly and its main mechanics are Cooperative Game, Deck, Bag, and Pool Building, and Trick-taking.

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About the game

Get a team together, pick a target, and attempt to pull off a high stakes heist without getting BUSTED. The game includes four unique scenarios and is playable with 2-4 players. Achievement Hunter HEIST is a real-time, co-op card game with a light deck building aspect. Players work together simultaneously to work through the heist deck via tricktaking-like gameplay. The game is played in three phases: 1) prep, 2) heist, 3) getaway. Prep: Choose your team, deal out a starting hand, trade cards (as needed), and pick a heist. Heist: Start the clock, aim to gather as much loot as possible, while not letting strikes stack up. Getaway: work through a winding city as you speed towards the warehouse. Lose: Get six strikes or reach the time limit of 10 minutes. As players go deeper into the heist deck, precious time passes. The longer players are in the heist phase, the more difficult the getaway phase will become. Can you get in, get out, and avoid being busted? -description from publisher

Questions and answers

Achievement Hunter HEIST supports 2–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.