
- BGG rank
- BGG #1,725
- BGG rating
- 7.4
Aftermath
- 1–4 players
- 60–120 min
- Complexity 2.9/5
- 2019

Rules assistance for A.D.E.L.E.: Kickstarter Mini Expansion
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
A.D.E.L.E.: Kickstarter Mini Expansion is an expansion for A.D.E.L.E. released in 2021 for 1–5 players, 90–120 minutes per game, and ages 12 and up. It was designed by Albert Reyes and its main mechanics are Variable Player Powers, Hand Management, and Area Movement.
Exclusive mini expansion for backers of the game during the Kickstarter campaign. This expansion includes 2 new anomalies for ADELE and 4 new objects (2 copies of each) to make your game a little more different. The new anomalies: Simply add these new tiles to the ones already in the game; just keep in mind they are not suitable for game modes where ADELE plays as an automaton. Maintenance Robot and Surprise Attack The new objects: Computer Virus, Portable Charger, PDA, Portable EMP: You may just add the new objects to the common pool of objects but there is a risk that some vital objects will become too scarce, like the batteries or the space suits. So it is recommended removing some existing objects when using the new ones as follows: Computer Virus - remove 1 battery and 1 Stimulants PDA - remove 1 flashlight and 1 space suit Portable charger - remove 1 flashlight and 1 pieces Portable EMP - remove 1 teddy and 1 first aid kit
A.D.E.L.E.: Kickstarter Mini Expansion supports 1–5 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for A.D.E.L.E.: Kickstarter Mini Expansion is 90–120 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists A.D.E.L.E.: Kickstarter Mini Expansion for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
A.D.E.L.E.: Kickstarter Mini Expansion belongs to these categories: Horror, Adventure, and Science Fiction. Its main mechanics are Variable Player Powers, Hand Management, and Area Movement. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of A.D.E.L.E.: Kickstarter Mini Expansion are: Albert Reyes. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists A.D.E.L.E.: Kickstarter Mini Expansion as an expansion for A.D.E.L.E.. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need A.D.E.L.E. to use it. Check that your edition of A.D.E.L.E. is compatible, as some expansions were revised between editions.