Adventure Class Ships Vol. 2
BGG rating
7.6

Expansion for Azhanti High Lightning

Adventure Class Ships Vol. 2

1982

Rules assistance for Adventure Class Ships Vol. 2

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2–6 players
  • 120 min
  • 12+
  • Complexity 1.8/5

Rules assistant for Adventure Class Ships Vol. 2

What would you like to know?

Answers come from the official rulebook, with the page to check.

Adventure Class Ships Vol. 2 is an expansion for Azhanti High Lightning released in 1982 for 2–6 players, 120 minutes per game, and ages 12 and up. It was designed by Jordan Weisman, J. Andrew Keith, and William H. Keith, Jr. and its main mechanics are Variable Player Powers, Dice Rolling, and Secret Unit Deployment.

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About the game

From the box description Ten ships in the 100 to 800 ton range, each drawn in 15mm scale on 22x17 inch sheets. Descriptions of use and interiors, plus HIGH GUARD statistics are contained in a 16-page booklet. Also included are 112 illustrated counters and a second 16-page booklet which contains general starship information, military information for the Aslan and Solomani and 6 encounter tables for adventuring in Reaver's Deep, the Solomani Rim, or anywhere. These deck plans can be used with: -Traveller RPG -Martian Metal Miniatures -Azhanti High Lightning -Snapshot Rules -Striker Miniature Rules

Questions and answers

Adventure Class Ships Vol. 2 supports 2–6 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.