
- BGG rank
- BGG #7,801
- BGG rating
- 8.3
Quest for the Lost Pixel
- 1–4 players
- 15–240 min
- Complexity 2.0/5
- 2015

Rules assistance for Adventure Realms: The Time Trigger
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

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Answers come from the official rulebook, with the page to check.
Adventure Realms: The Time Trigger is an expansion for Adventure Realms released in 2023 for 1–4 players, 40–90 minutes per game, and ages 8 and up. It was designed by Peter Jank and its main mechanics are Hand Management, Race, and Solo / Solitaire Game.
The Time Trigger is the second expansion for Adventure Realms. In The Time Trigger, players will need to travel back into time to collect the Time Stone. There are also new ways of gaining Victory Points and Treasures. Speaking of which, Treasures have been completely re-balanced. Treasures are now placed and LEFT in front of a player given the player new abilities during their turn. These can be very powerful just so long as you meet the requirements to wield them. There are also new types of cards. Random Encounters are monster cards that get shuffled into the Guild Deck and may filter into the Guild Row. These can be Defeated (recruited), the player will gain the effect, then the Monster is banished. Elemental Techs are a new type of card that will give players more to do with their Elemental Stones. Once attained, the player may (as a free action) socket their gem to gain a powerful one time effect. Travel through time is the newest and biggest part in the game. Each player will move their vessels through the Overworld collecting time shards. What dor you do with the time shards? Travel through time of course! At the end of the Passing Phase, players may then travel through time to different Eras. Each Era will have one time powerful abilities or effects that can grant players victory points, new heroes, or even the Time Stone! There is now the new SOLO MODE! The player will face off against the Shadow who is trying to collect points, the elemental stones, and spread Darkness throughout the Realms. The Solo Mode is extremely low upkeep while also being quite difficult to beat. —description from the publisher
Adventure Realms: The Time Trigger supports 1–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Adventure Realms: The Time Trigger is 40–90 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Adventure Realms: The Time Trigger for ages 8 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Adventure Realms: The Time Trigger belongs to these categories: Fantasy, Adventure, and Expansion for Base-game. Its main mechanics are Hand Management, Race, and Solo / Solitaire Game. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Adventure Realms: The Time Trigger are: Peter Jank. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Adventure Realms: The Time Trigger as an expansion for Adventure Realms. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Adventure Realms to use it. Check that your edition of Adventure Realms is compatible, as some expansions were revised between editions.