
- BGG rank
- BGG #8,672
- BGG rating
- 7.5
Stargrunt II
- 2–4 players
- 120 min
- Complexity 3.0/5
- 1996

Rules assistance for Aeronef Captain's Handbook
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

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Answers come from the official rulebook, with the page to check.
Aeronef Captain's Handbook is an expansion for Aeronef: Victorian Science Fiction Flyer Combat Rules released in 2002 for 2–10 players and 60 minutes per game. It was designed by Steve Blease and Matthew Hartley and its main mechanics are Dice Rolling, Point to Point Movement, and Simulation.
In 1895 English adventurer the Earl of Redgrave and his bride Lillia Zaidie land on Mars in their R-Matter vessel The Astronef. History changed from that date... The Aeronef Captain's Handbook is a supplement for the popular VSF flier combat rules Aeronef: Victorian Science Fiction Flyer Combat Rules. It contains: rules for introducing Martian aeronef into your battles with their new gas and electric weapons. an expanded geo-political and scientific time line from 1899 to 1911. optional rules for players to expand the game to include air torpedoes, boarding, morale, multi-targeting, ramming and towing. Aeronef strategic game rules to allow you to play mini-campaigns. technological development timeline to reflect design improvements through the period. rules to include aerofauna on Earth and the colonised planets. four new scenarios featuring the new rules and craft in this handbook. Please note The Aeronef Captain's Handbook is a supplement, not a stand alone product and you must own Aeronef to be able to utilise this product.
Aeronef Captain's Handbook supports 2–10 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Aeronef Captain's Handbook is 60 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
Aeronef Captain's Handbook belongs to these categories: Wargame, Dice, and Miniatures. Its main mechanics are Dice Rolling, Point to Point Movement, and Simulation. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Aeronef Captain's Handbook are: Steve Blease and Matthew Hartley. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Aeronef Captain's Handbook as an expansion for Aeronef: Victorian Science Fiction Flyer Combat Rules. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Aeronef: Victorian Science Fiction Flyer Combat Rules to use it. Check that your edition of Aeronef: Victorian Science Fiction Flyer Combat Rules is compatible, as some expansions were revised between editions.