
- BGG rating
- 7.2
Rules assistance for Aftershock: San Francisco & Venice – District 6
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
- 2–6 players
- 60 min
- 14+
- Complexity 3.0/5

Rules assistant for Aftershock: San Francisco & Venice – District 6
What would you like to know?
Answers come from the official rulebook, with the page to check.
Aftershock: San Francisco & Venice – District 6 is an expansion for Aftershock: San Francisco & Venice released in 2020 for 2–6 players, 60 minutes per game, and ages 14 and up. It was designed by Alan R. Moon and Bobby West and its main mechanics are Hand Management and Area Majority / Influence.
About the game
The city is bigger than ever! Aftershock: District 6 allows a sixth player to join games of Aftershock and introduces a new board mechanism. Area tokens are randomly placed in different areas, and bring new challenges and rewards to the meeples placed there.
Designers
Publishers
- Stronghold Games
Questions and answers
Aftershock: San Francisco & Venice – District 6 supports 2–6 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Aftershock: San Francisco & Venice – District 6 is 60 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Aftershock: San Francisco & Venice – District 6 for ages 14 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Aftershock: San Francisco & Venice – District 6 has a complexity rating of 3.0 out of 5 from BoardGameGeek players, which makes it a medium-weight game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Aftershock: San Francisco & Venice – District 6 belongs to these categories: Negotiation, City Building, and Expansion for Base-game. Its main mechanics are Hand Management and Area Majority / Influence. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Aftershock: San Francisco & Venice – District 6 are: Alan R. Moon and Bobby West. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Aftershock: San Francisco & Venice – District 6 as an expansion for Aftershock: San Francisco & Venice. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Aftershock: San Francisco & Venice to use it. Check that your edition of Aftershock: San Francisco & Venice is compatible, as some expansions were revised between editions.