
- BGG rating
- 7.1
Age of Craft Expansion #1: Blueprints and Visitors
- 2–4 players
- 40 min
- Complexity 2.0/5
- 2014

2014
Rules assistance for Age of Craft
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 2 players

What would you like to know?
Answers come from the official rulebook, with the page to check.
Age of Craft is a board game released in 2014 for 2–4 players, 40 minutes per game, and ages 10 and up. It was designed by Toryo Hojo and its main mechanics are Trading and Dice Rolling.
Age of Craft is a combination resource management and tableau building game in which dice are drafted and traded among players as each seeks to build the best city. A set of six types of basic cards providing resource production and victory points is combined with a set of seven types of randomly chosen action cards to form a supply. Each card represents a type of building that the players may add to their cities. The active player rolls three dice, chooses one number to keep, then passes the remaining dice clockwise for other players to select. The active player may then negotiate with opponents to trade dice, in order to build up certain combinations of numbers, which represent different kinds of resources. These combinations are then spent to purchase cards to be added to the player's tableau. The game ends either when one player reaches a total of 20 points or when the last "Mercantile House" card in the supply is purchased. The player with the most points wins.
Age of Craft supports 2–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Age of Craft is 40 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Age of Craft for ages 10 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Age of Craft has a complexity rating of 2.0 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Age of Craft belongs to these categories: Dice, Negotiation, and City Building. Its main mechanics are Trading and Dice Rolling. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Age of Craft are: Toryo Hojo. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Age of Craft as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.