
- BGG rank
- BGG #2,623
- BGG rating
- 7.7
Mistwind
- 1–5 players
- 75–120 min
- Complexity 3.2/5
- 2024

Rules assistance for Age of Towers: To The Rescue
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

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Answers come from the official rulebook, with the page to check.
Age of Towers: To The Rescue is an expansion for Age of Towers released in 2018 for 1–5 players, 45–75 minutes per game, and ages 14 and up. It was designed by Guillaume Mazoyer and its main mechanics are Take That, Area Movement, and Network and Route Building.
The To The Rescue expansion for Age of Towers combines all non exclusive Kickstarter stretch goals in one package. Contents: The City of the Wetlands contains all items for adding a fifth (or sixth if you also own 'The Winx' expansion) player to your games of Age of Towers. This includes an extra player board, a set of extra crystals, three two-part towers in the three colours, extra basic monsters, ... 8 special building miniatures with their quest cards. Including 2 new Sacred Stone mini's. 1 Mini Boss: The Dragon 5 Mercenaries with their cards and meeples New event cards New quest cards Rulebook in English Rulebook in French
Age of Towers: To The Rescue supports 1–5 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Age of Towers: To The Rescue is 45–75 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Age of Towers: To The Rescue for ages 14 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Age of Towers: To The Rescue belongs to these categories: Territory Building, Medieval, and Expansion for Base-game. Its main mechanics are Take That, Area Movement, and Network and Route Building. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Age of Towers: To The Rescue are: Guillaume Mazoyer. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Age of Towers: To The Rescue as an expansion for Age of Towers. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Age of Towers to use it. Check that your edition of Age of Towers is compatible, as some expansions were revised between editions.