
- BGG rank
- BGG #14,893
- BGG rating
- 7.8
Sleepers
- 2 players
- 30 min
- Complexity 3.0/5
- 2012

2013
Rules assistance for Agent Hunter
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 2 players

What would you like to know?
Answers come from the official rulebook, with the page to check.
Agent Hunter is a board game released in 2013 for 2 players, 15 minutes per game, and ages 12 and up. It was designed by Mike Elliott and its main mechanics are Memory and Secret Unit Deployment.
In Agent Hunter, two players act as rival agents attempting to eliminate their opponent's safe houses, which are represented by face-down cards; the cards range in value from 0 to 9. The closer you get to uncovering your target, however, the more you risk compromising your own position. Stealth and cunning are your greatest allies as only agents who remain hidden in the shadows will survive the hunt. During the game, players take turns choosing one of these actions: Attack from Your Hand Switch Agents Attack from Your Safe House When you attack from your hand, reveal one of your agent cards from your hand and target one of your opponent's safe houses. If the card is a match, you eliminate that safe house. Otherwise your opponent reveals whether your card is higher or lower than the hidden card in the safe house but does not reveal the numeral on that card. When you switch agents, you replace a face-down card from one of your safe houses with a card in your hand, possibly the same card. You can take this action at most five times during the game. When you attack from your safe house, you reveal one of your face-down safe house cards, then reveal an opponent's safe house. If the numbers match, your opponent's safe house is eliminated; otherwise your safe house is eliminated. Players keep swapping turns until all three of a player's safe houses are eliminated.
Agent Hunter supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.
The listed playing time for Agent Hunter is 15 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Agent Hunter for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Agent Hunter has a complexity rating of 1.1 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Agent Hunter belongs to these categories: Card Game, Deduction, and Bluffing. Its main mechanics are Memory and Secret Unit Deployment. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Agent Hunter are: Mike Elliott. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Agent Hunter as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.