
- BGG rank
- BGG #3,530
- BGG rating
- 7.4
Defenders of the Last Stand
- 1–5 players
- 120 min
- Complexity 3.0/5
- 2016

Rules assistance for Agents of SMERSH: Swagman's Hope Kickstarter Extras
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

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Answers come from the official rulebook, with the page to check.
Agents of SMERSH: Swagman's Hope Kickstarter Extras is an expansion for Agents of SMERSH released in 2014 for 1–5 players, 120 minutes per game, and ages 14 and up. It was designed by Jason Maxwell and Dan Booth and its main mechanics are Dice Rolling, Storytelling, and Cooperative Game.
Promotional extras shipped out to Kickstarter backers of Swagman's Hope. These include three new UN characters, a new henchman, a new deck of Secret Mission cards, and an epic Space Station scenario. 1 Henchman mat The Gambler 3 UN Character mats Mosé Calderón Tilly Philips Grant Massey 3 plastic standees 21 Secret Mission cards Space Station Scenario and tokens Instructions
Agents of SMERSH: Swagman's Hope Kickstarter Extras supports 1–5 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Agents of SMERSH: Swagman's Hope Kickstarter Extras is 120 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Agents of SMERSH: Swagman's Hope Kickstarter Extras for ages 14 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Agents of SMERSH: Swagman's Hope Kickstarter Extras has a complexity rating of 3.0 out of 5 from BoardGameGeek players, which makes it a medium-weight game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Agents of SMERSH: Swagman's Hope Kickstarter Extras belongs to these categories: Adventure, Spies / Secret Agents, and Expansion for Base-game. Its main mechanics are Dice Rolling, Storytelling, and Cooperative Game. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Agents of SMERSH: Swagman's Hope Kickstarter Extras are: Jason Maxwell and Dan Booth. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Agents of SMERSH: Swagman's Hope Kickstarter Extras as an expansion for Agents of SMERSH. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Agents of SMERSH to use it. Check that your edition of Agents of SMERSH is compatible, as some expansions were revised between editions.