Agents of SMERSH: Swagman's Hope Kickstarter Extras
BGG rating
7.5

Expansion for Agents of SMERSH

Agents of SMERSH: Swagman's Hope Kickstarter Extras

2014

Rules assistance for Agents of SMERSH: Swagman's Hope Kickstarter Extras

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 1–5 players
  • 120 min
  • 14+
  • Complexity 3.0/5

Rules assistant for Agents of SMERSH: Swagman's Hope Kickstarter Extras

What would you like to know?

Answers come from the official rulebook, with the page to check.

Agents of SMERSH: Swagman's Hope Kickstarter Extras is an expansion for Agents of SMERSH released in 2014 for 1–5 players, 120 minutes per game, and ages 14 and up. It was designed by Jason Maxwell and Dan Booth and its main mechanics are Dice Rolling, Storytelling, and Cooperative Game.

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About the game

Promotional extras shipped out to Kickstarter backers of Swagman's Hope. These include three new UN characters, a new henchman, a new deck of Secret Mission cards, and an epic Space Station scenario. 1 Henchman mat The Gambler 3 UN Character mats Mosé Calderón Tilly Philips Grant Massey 3 plastic standees 21 Secret Mission cards Space Station Scenario and tokens Instructions

Questions and answers

Agents of SMERSH: Swagman's Hope Kickstarter Extras supports 1–5 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.