
- BGG rank
- BGG #14,158
- BGG rating
- 6.1
Dig Mars
- 2–4 players
- 30 min
- Complexity 1.6/5
- 2013

2012
Rules assistance for Air King
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
Air King is a board game released in 2012 for 2–4 players, 30 minutes per game, and ages 8 and up. It was designed by Oliver Sihiveer and its main mechanics are Hand Management and Grid Movement.
In Air King you are an air traffic controller. Your task is to be the first one to guide and land certain aircraft. To make things tricky, however, each player has his own task that's hidden from others, so sometimes it's useful to bluff in order to give false information to other players as to which aircraft are yours. At the start of the game, all ten aircraft wait next to the ariports in order to depart. Each player receives a task card, which shows four (out of ten) aircraft that you have to guide to the opposing airport. Players keep their task card hidden from opponents. On a turn, a player draws an action card, moves two aircraft (not necessarily those on his task card), and plays up to two action cards; these cards give extra movement to some aircraft or block other aircraft. When all four aircraft on a player's task card are landed, he can reveal his task card on his turn and win the game.
Air King supports 2–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Air King is 30 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Air King for ages 8 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Air King has a complexity rating of 1.4 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Air King belongs to these categories: Card Game, Bluffing, and Aviation / Flight. Its main mechanics are Hand Management and Grid Movement. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Air King are: Oliver Sihiveer. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Air King as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.