Air Superiority
BGG rank
BGG #7,110
BGG rating
6.9

Air Superiority

1987

Rules assistance for Air Superiority

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 1–6 players
  • 60–240 min
  • 12+
  • Complexity 3.9/5

For 1 player

Rules assistant for Air Superiority

What would you like to know?

Answers come from the official rulebook, with the page to check.

Air Superiority is a board game released in 1987 for 1–6 players, 60–240 minutes per game, and ages 12 and up. It was designed by J. D. Webster and its main mechanics are Dice Rolling, Grid Movement, and Hexagon Grid.

Expansions

Similar games

About the game

A complex simulation of "modern" air to air jet combat. Each aircraft type has a card with its vital statistics - max speed, ceiling, turn rate, weapons configurations, fuel, etc, etc. Each plane and missile is represented on a hex map by a counter. Each hex is 1/3 mile and each turn is 12-15 seconds. Each aircraft also maintains a paper log throughout the game for altitude, weapons usage, throttle setting, speed, etc etc. Each turn aircraft attempt to spot and/or lock on to opposing craft and move into firing position. Radar search, lock on, and damage results are by CRT with 10 sided die. Damage is by level (light, heavy, critical) and cumulative. There are 30+ base aircraft types and all their variants and 30+ different missiles represented in the game charts. Victory is by scenario.

Questions and answers

Air Superiority supports 1–6 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.