
- BGG rank
- BGG #13,345
- BGG rating
- 6.4
Lords of the Sierra Madre (Second Edition)
- 2–8 players
- 240 min
- Complexity 3.6/5
- 1995

Rules assistance for Airships at War 1914-1941
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

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Answers come from the official rulebook, with the page to check.
Airships at War 1914-1941 is an expansion for Luftschiff released in 2001 for 2 players, 60 minutes per game, and ages 12 and up. It was designed by Phil Eklund and Raymond Mulholland.
Re-Implements Luftschiff published by Sierra Madre Games. For the 12th Anniversary of the Game, Sierra Madre Games published an updated version of the game now called Airships at War 2nd Edition (12th Anniversary 2005 Edition). For owners of the original Luftschiff game an expansion module was made available called ZRCV. From its description, the combined 2nd edition adds a final challenge: to command the awesome U.S. flying aircraft carriers of the inter-war years (the Acron, Macon, and never-built ZRCV). Imperial Japanese Navy units are included, and a dozen scenarios cover hypothetical War Plan Orange actions and re-implements Luftschiff. As stated this was made available separately for owners of Luftschiff. In support of the Luftschiff 1st edition, Sierra Madre Games published the Expansion Riesenflugzeugabteilungen. Which include the large bombers of the war. The 1st edition is an expansion for Luftschiff. It was updated at the same time the 2nd Edition (12th Anniversary 2005 edition) of Airships at War was released and they updated the cover thus reflecting 12th Anniversary 2005 Edition. Additional planes were added to the expansion set 2nd edition. A 3rd edition of the game was made available from RJWargames.com which include a reformatting of the rules and contains the same plane data as Airships at War 2nd edition. The Riesenflugzeugabteilungen is also available from the company. Bombers at War: The Battle of the Bismarck Sea was developed and released. It is a stand-alone game using the same game system but for WWII. 1st Edition: Luftschiff - Main Game ZRCV - Expansion Riesenflugzeugabteilungen - Expansion 2nd Edition: Airships at War (Combines Luftshiff and ZRCV) Riesenflugzeugabteilungen - Expansion with updates 3rd Edition: Airships at War (Combines Luftschiff and ZRCV) Reformatted Rules Riesenflugzeugabteilungen - Expansion Same as 2nd Stand-Alone Bombers at War: The Battle of the Bismarck Sea (WWII) using the same system.
Airships at War 1914-1941 supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.
The listed playing time for Airships at War 1914-1941 is 60 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Airships at War 1914-1941 for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Airships at War 1914-1941 has a complexity rating of 3.0 out of 5 from BoardGameGeek players, which makes it a medium-weight game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Airships at War 1914-1941 belongs to these categories: Wargame, Expansion for Base-game, and Aviation / Flight. Categories describe the theme, setting and style of a game rather than its rules. Filter the catalogue by the same category to find similar games when you enjoyed Airships at War 1914-1941 and want something comparable for your next game night.
The credited designers of Airships at War 1914-1941 are: Phil Eklund and Raymond Mulholland. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Airships at War 1914-1941 as an expansion for Luftschiff. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Luftschiff to use it. Check that your edition of Luftschiff is compatible, as some expansions were revised between editions.